Staff of Olenford the sorcerer.
A catalyst for sorceries and hexes.
Olenford, revered as the father of sorcery
in Melfia, sought knowledge that surpassed
mankind's ken, and so ventured into the
Undead Crypt, and did away with his humanity.
Some hold the theory that Melfian sorceries
and pyromancies originated within the
boundaries of Drangleic, in ages past.
Undead Crypt treasure, behind the Pharros contraption in the room with the bell-ringing hollows.
It appears similar to Logan's Catalyst from the first game, but coated in Dark.
Standard upgrade path.
Requires Twinkling Titanite.
|Name||Damage||Stat Bonuses||Materials Cost||Souls Cost|
|Olenford's Staff +0||0/140/0/0/140||-/-/B/-/-/A||-||-|
|Olenford's Staff +1||0/154/0/0/162||-/-/B/-/-/A||1x Twinkling Titanite||1,420|
|Olenford's Staff +2||0/168/0/0/184||-/-/B/-/-/A||2x Twinkling Titanite||1,770|
|Olenford's Staff +3||0/182/0/0/206||-/-/B/-/-/A||3x Twinkling Titanite||2,120|
|Olenford's Staff +4||0/196/0/0/228||-/-/B/-/-/A||4x Twinkling Titanite||2,830|
|Olenford's Staff +5||0/210/0/0/250||-/-/B/-/-/A||5x Twinkling Titanite||3,180|
Requires Faintstone and 2000 souls
|Magic Olenford's Staff +0||0/161/0/0/118||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
|Magic Olenford's Staff +1||0/186/0/0/130||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
|Magic Olenford's Staff +2||0/211/0/0/142||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
|Magic Olenford's Staff +3||0/236/0/0/154||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
|Magic Olenford's Staff +4||0/262/0/0/166||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
|Magic Olenford's Staff +5||0/287/0/0/178||-/-/B/-/-/A||24.3/35/19.3/19.3/19.3||4.3/4.3/4.3/4.3|
Requires Darknight Stone and 2000 souls
|Dark Olenford's Staff +0||0/118/0/0/161||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
|Dark Olenford's Staff +1||0/130/0/0/186||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
|Dark Olenford's Staff +2||0/142/0/0/211||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
|Dark Olenford's Staff +3||0/154/0/0/236||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
|Dark Olenford's Staff +4||0/166/0/0/262||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
|Dark Olenford's Staff +5||0/178/0/0/287||-/-/B/-/-/A||24.3/29.3/19.3/19.3/25||4.3/4.3/4.3/4.3|
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Casting Speed:||The speed at which this catalyst will cast a spell.|
|Counter Strength:||Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.|
|Poise Damage:||The ability of the weapon to break the poise of an enemy.|
|Durability:||The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.|
|Weight:||The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|Aux Effect Reduction:||
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|Stability:||Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.