Old Knight Hammer
old knight hammer

In-Game Description

An undated great hammer.

Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
old-knight-hammer-lg.png 250/0/0/0/0

(Strike)
0/0 100 65 302/6/0/0

-/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 30 18.0 Yes/Yes

Move Set

Notes

  • Infusing with either Magic, Fire, Lightning, or Dark won't give a stat bonus to that respective element.
  • It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon
    having no stat scaling and gaining increased physical damage.
  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/-/-/-/- - -
Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Shard 550
Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Shard 690
Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Shard 830
Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/-/-/-/- 1x Large Titanite Shard 1,100
Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/-/-/-/- 2x Large Titanite Shard 1,240
Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/-/-/-/- 3x Large Titanite Shard 1,380
Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Chunk 1,650
Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/-/-/-/- 2x Titanite Chunk 1,730
Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/-/-/-/- 3x Titanite Chunk 1,980
Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/-/-/-/- 1x Titanite Slab 2,200

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Old Knight Hammer +0 175/175/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +1 192/192/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +2 210/210/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +3 227/227/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +4 245/245/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +5 262/262/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +6 280/280/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +7 297/297/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +8 315/315/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +9 332/332/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Old Knight Hammer +10 350/350/0/0/0 0/0 -/-/-/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Old Knight Hammer +0 175/0/175/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +1 192/0/192/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +2 210/0/210/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +3 227/0/227/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +4 245/0/245/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +5 262/0/262/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +6 280/0/280/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +7 297/0/297/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +8 315/0/315/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +9 332/0/332/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Old Knight Hammer +10 350/0/350/0/0 0/0 -/-/-/-/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Old Knight Hammer +0 175/0/0/175/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +1 192/0/0/192/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +2 210/0/0/210/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +3 227/0/0/227/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +4 245/0/0/245/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +5 262/0/0/262/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +6 280/0/0/280/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +7 297/0/0/297/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +8 315/0/0/315/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +9 332/0/0/332/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Old Knight Hammer +10 350/0/0/350/0 0/0 -/-/-/-/-/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Old Knight Hammer +0 175/0/0/0/175 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +1 192/0/0/0/192 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +2 210/0/0/0/210 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +3 227/0/0/0/227 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +4 245/0/0/0/245 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +5 262/0/0/0/262 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +6 280/0/0/0/280 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +7 297/0/0/0/297 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +8 315/0/0/0/315 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +9 332/0/0/0/332 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Old Knight Hammer +10 350/0/0/0/350 0/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Old Knight Hammer +0 175/0/0/0/0 112/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +1 192/0/0/0/0 114/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +2 210/0/0/0/0 117/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +3 227/0/0/0/0 120/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +4 245/0/0/0/0 123/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +5 262/0/0/0/0 126/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +6 280/0/0/0/0 128/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +7 297/0/0/0/0 131/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +8 315/0/0/0/0 134/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +9 332/0/0/0/0 137/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Old Knight Hammer +10 350/0/0/0/0 140/0 -/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Old Knight Hammer +0 287/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +1 316/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +2 345/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +3 373/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +4 402/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +5 431/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +6 460/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +7 488/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +8 517/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +9 546/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Raw Old Knight Hammer +10 575/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Old Knight Hammer +0 250/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +1 275/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +2 300/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +3 325/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +4 350/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +5 375/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +6 400/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +7 425/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +8 450/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +9 475/0/0/0/0 0/0 -/-/D/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Enchanted Old Knight Hammer +10 500/0/0/0/0 0/0 -/-/C/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Old Knight Hammer +0 125/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +1 137/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +2 150/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +3 162/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +4 175/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +5 187/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +6 200/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +7 212/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +8 225/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +9 237/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0
Mundane Old Knight Hammer +10 250/0/0/0/0 0/0 -/-/-/-/-/- 45.0/10.0/30.0/30.0/40.0 15.0/15.0/15.0/15.0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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