Old Knight Gauntlets
old knight gauntlets

In-Game Description

Old undated Gauntlets.

How old could these nearly-crumbling gauntlets be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes it's flash of great power…

Availability

Old Knight drop.

General Information

Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Gauntlets 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 -/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Gauntlets +0 86/80/90/86 8/8/5/8 6/15/0/0 - -
Old Knight Gauntlets +1 94/88/98/94 8/8/5/8 6/16/0/0 1x Titanite Shard 580
Old Knight Gauntlets +2 103/96/107/103 9/9/6/9 7/17/0/0 2x Titanite Shard 720
Old Knight Gauntlets +3 111/104/116/111 10/10/6/10 7/19/0/0 3x Titanite Shard 870
Old Knight Gauntlets +4 120/112/125/120 10/10/7/10 8/20/0/0 1x Large Titanite Shard 1,150
Old Knight Gauntlets +5 128/120/134/128 11/11/7/11 8/22/0/0 2x Large Titanite Shard 1,300
Old Knight Gauntlets +6 137/128/143/137 12/12/8/12 9/23/0/0 3x Large Titanite Shard 1,440
Old Knight Gauntlets +7 145/136/152/145 12/12/8/12 9/24/0/0 1x Titanite Chunk 1,730
Old Knight Gauntlets +8 154/144/161/154 13/13/9/13 10/26/0/0 2x Titanite Chunk 1,870
Old Knight Gauntlets +9 162/152/170/162 14/14/9/14 10/27/0/0 3x Titanite Chunk 2,020
Old Knight Gauntlets +10 171/160/179/171 15/15/10/15 11/29/0/0 1x Titanite Slab 2,300

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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