Old Ironclad Helm
old ironclad helm

In-Game Description

Old helm worn by Ironclad Soldiers.
Boasts high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability

Old Ironclad Soldier drop.

General Information

Part of the Old Ironclad Set.
You cannot be staggered by headshots while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Helm 49/45/53/49 6/7/5/6 3/12/0/0 13 45 6.3 14/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Helm +0 49/45/53/49 6/7/5/6 3/12/0/0 N/A N/A
Old Ironclad Helm +1 53/49/58/53 6/7/5/6 3/13/0/0 1x Titanite Shard 500
Old Ironclad Helm +2 58/53/63/58 7/8/5/7 3/14/0/0 2x Titanite Shard 630
Old Ironclad Helm +3 63/58/68/63 7/9/6/7 3/15/0/0 3x Titanite Shard 750
Old Ironclad Helm +4 68/62/74/68 8/9/6/8 3/16/0/0 1x Large Titanite Shard 1000
Old Ironclad Helm +5 73/67/79/73 9/10/7/9 4/18/0/0 2x Large Titanite Shard 1130
Old Ironclad Helm +6 78/71/84/78 9/11/7/9 4/19/0/0 3x Large Titanite Shard 1250
Old Ironclad Helm +7 83/75/90/83 10/11/7/10 4/20/0/0 1x Titanite Chunk 1500
Old Ironclad Helm +8 88/80/95/88 10/12/8/10 4/21/0/0 2x Titanite Chunk 1630
Old Ironclad Helm +9 93/84/100/93 11/13/8/11 4/22/0/0 3x Titanite Chunk 1750
Old Ironclad Helm +10 98/89/106/98 12/14/9/12 5/24/0/0 1x Titanite Slab 2000

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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