Old Ironclad Armor
old ironclad armor

In-Game Description

Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Effect: Nullifies foes' critical hits

Availability

Old Ironclad Soldier drop.

General Information

  • Part of the Old Ironclad Set.
  • You cannot be backstabbed while wearing this armor.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Armor 131/120/142/131 17/19/12/17 8/33/0/0 32 45 29.8 14/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Armor +0 131/120/142/131 17/19/12/17 8/33/0/0 - -
Old Ironclad Armor +1 144/131/156/144 18/20/13/18 8/36/0/0 1x Titanite Shard 1050
Old Ironclad Armor +2 157/143/170/157 20/22/14/20 9/39/0/0 2x Titanite Shard 1320
Old Ironclad Armor +3 170/155/184/170 21/24/15/21 10/42/0/0 3x Titanite Shard 1580
Old Ironclad Armor +4 183/167/198/183 23/26/16/23 10/45/0/0 1x Large Titanite Shard 2100
Old Ironclad Armor +5 196/179/212/196 25/28/18/25 11/49/0/0 2x Large Titanite Shard 2370
Old Ironclad Armor +6 209/191/226/209 26/29/19/26 12/52/0/0 3x Large Titanite Shard 2630
Old Ironclad Armor +7 222/203/240/222 28/31/20/28 12/55/0/0 1x Titanite Chunk 3150
Old Ironclad Armor +8 235/215/254/235 29/33/21/29 13/58/0/0 2x Titanite Chunk 3420
Old Ironclad Armor +9 248/227/268/248 31/35/22/31 14/61/0/0 3x Titanite Chunk 3680
Old Ironclad Armor +10 261/239/283/261 33/37/24/33 15/65/0/0 1x Titanite Slab 4200

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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