In-Game Description
Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Effect: Nullifies foes' critical hits
Availability
Old Ironclad Soldier drop.
General Information
- Part of the Old Ironclad Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Ironclad Armor | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | 32 | 45 | 29.8 | 14/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Ironclad Armor +0 | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | - | - |
Old Ironclad Armor +1 | 144/131/156/144 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Shard | 1050 |
Old Ironclad Armor +2 | 157/143/170/157 | 20/22/14/20 | 9/39/0/0 | 2x Titanite Shard | 1320 |
Old Ironclad Armor +3 | 170/155/184/170 | 21/24/15/21 | 10/42/0/0 | 3x Titanite Shard | 1580 |
Old Ironclad Armor +4 | 183/167/198/183 | 23/26/16/23 | 10/45/0/0 | 1x Large Titanite Shard | 2100 |
Old Ironclad Armor +5 | 196/179/212/196 | 25/28/18/25 | 11/49/0/0 | 2x Large Titanite Shard | 2370 |
Old Ironclad Armor +6 | 209/191/226/209 | 26/29/19/26 | 12/52/0/0 | 3x Large Titanite Shard | 2630 |
Old Ironclad Armor +7 | 222/203/240/222 | 28/31/20/28 | 12/55/0/0 | 1x Titanite Chunk | 3150 |
Old Ironclad Armor +8 | 235/215/254/235 | 29/33/21/29 | 13/58/0/0 | 2x Titanite Chunk | 3420 |
Old Ironclad Armor +9 | 248/227/268/248 | 31/35/22/31 | 14/61/0/0 | 3x Titanite Chunk | 3680 |
Old Ironclad Armor +10 | 261/239/283/261 | 33/37/24/33 | 15/65/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |