Helm forged from an ancient bell.
Appears to be a mere curiosity,
but is in fact quite practical.
The top of the helm provides
Treasure in Frozen Eleum Loyce. From the point where you can go left to drop down to the Abandoned Dwelling bonfire, instead go right. The Helm is on a corpse and the very end of the path.
- Negates all damage from headshots, when a headshot occurs the helm makes a ringing sound.
- When worn, shows the same symbol on the HUD as the Lingering Dragoncrest Ring, but has no known effects on spell duration.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Old Bell Helm||32/28/34/30||6/7/8/7||4/16/0/0||10||80||6.0||-/-/-/-||C|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Old Bell Helm +0||32/28/34/30||6/7/8/7||4/16/0/0||N/A||N/A|
|Old Bell Helm +1||33/29/35/31||6/7/8/7||4/16/0/0||1x Titanite Shard||500|
|Old Bell Helm +2||35/30/37/33||6/7/8/7||4/17/0/0||2x Titanite Shard||630|
|Old Bell Helm +3||36/32/38/34||6/7/9/7||4/18/0/0||3x Titanite Shard||750|
|Old Bell Helm +4||38/33/40/36||7/8/9/8||4/19/0/0||1x Large Titanite Shard||1000|
|Old Bell Helm +5||39/35/42/37||7/8/10/8||4/20/0/0||2x Large Titanite Shard||1130|
|Old Bell Helm +6||41/36/43/39||7/8/10/8||4/20/0/0||3x Large Titanite Shard||1250|
|Old Bell Helm +7||42/37/45/40||8/9/10/9||4/21/0/0||1x Titanite Chunk||1500|
|Old Bell Helm +8||44/39/46/42||8/9/11/9||4/22/0/0||2x Titanite Chunk||1630|
|Old Bell Helm +9||45/40/48/43||8/9/11/9||4/23/0/0||3x Titanite Chunk||1750|
|Old Bell Helm +10||47/42/50/45||9/10/12/10||5/24/0/0||1x Titanite Slab||2000|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.