In-Game Description
A whip covered in spikes.
Shreds skin and causes bleeding.
Very effective against bare flesh, but not
against enemies with armor or like protection.
Availability
- Huntsman's Copse
- After the second bonfire, crossing over the small bridge leading to the area with the Torturer ambush, it can be seen on a cliff rising up and to the right.
- Shulva, Sanctum City
- On a corpse near the Pagan Tree. Upgraded to +7.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
102/0/0/0/0 (Slash) |
0/133 | 100 | 15 | 12/20/0/0 -/A/-/-/-/- |
30/10/20/20/30 | 10/20/10/10 | 15 | 50 | 2 |
Move Set
Notes
- Cannot be enchanted.
- Cannot be infused.
Upgrades
Basic
Standard upgrade path.
Requires:
Name | Damage | Aux Effect | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Notched Whip +0 | 102/0/0/0/0 | 0/133 | -/B/-/-/-/- | - | - |
Notched Whip +1 | 112/0/0/0/0 | 0/139 | -/B/-/-/-/- | 1x Titanite Shard | 380 |
Notched Whip +2 | 122/0/0/0/0 | 0/146 | -/B/-/-/-/- | 2x Titanite Shard | 470 |
Notched Whip +3 | 132/0/0/0/0 | 0/153 | -/B/-/-/-/- | 3x Titanite Shard | 570 |
Notched Whip +4 | 143/0/0/0/0 | 0/159 | -/B/-/-/-/- | 1x Large Titanite Shard | 750 |
Notched Whip +5 | 153/0/0/0/0 | 0/166 | -/B/-/-/-/- | 2x Large Titanite Shard | 850 |
Notched Whip +6 | 163/0/0/0/0 | 0/173 | -/B/-/-/-/- | 3x Large Titanite Shard | 940 |
Notched Whip +7 | 174/0/0/0/0 | 0/179 | -/B/-/-/-/- | 1x Titanite Chunk | 1,130 |
Notched Whip +8 | 184/0/0/0/0 | 0/186 | -/B/-/-/-/- | 2x Titanite Chunk | 1,220 |
Notched Whip +9 | 194/0/0/0/0 | 0/193 | -/B/-/-/-/- | 3x Titanite Chunk | 1,320 |
Notched Whip +10 | 205/0/0/0/0 | 0/200 | -/A/-/-/-/- | 1x Titanite Slab | 1,500 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |