Notched Whip
notched whip

In-Game Description

A whip covered in spikes.
Shreds skin and causes bleeding.

Very effective against bare flesh, but not
against enemies with armor or like protection.

Availability

  • Huntsman's Copse treasure. After the second bonfire, crossing over the small bridge leading to the area with the Torturer ambush, it can be seen on a cliff rising up and to the right.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
notched-whip-lg.png 102/0/0/0/0

(Slash)
0/133 100 15 12/20/0/0

-/A/-/-/-/-
30/10/20/20/30 10/20/10/10 15 50 2

Move Set

Notes

  • Cannot be enchanted.
  • Cannot be infused.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Notched Whip +0 102/0/0/0/0 0/133 -/B/-/-/-/- - -
Notched Whip +1 112/0/0/0/0 0/139 -/B/-/-/-/- 1x Titanite Shard 380
Notched Whip +2 122/0/0/0/0 0/146 -/B/-/-/-/- 2x Titanite Shard 470
Notched Whip +3 132/0/0/0/0 0/153 -/B/-/-/-/- 3x Titanite Shard 570
Notched Whip +4 143/0/0/0/0 0/159 -/B/-/-/-/- 1x Large Titanite Shard 750
Notched Whip +5 153/0/0/0/0 0/166 -/B/-/-/-/- 2x Large Titanite Shard 850
Notched Whip +6 163/0/0/0/0 0/173 -/B/-/-/-/- 3x Large Titanite Shard 940
Notched Whip +7 174/0/0/0/0 0/179 -/B/-/-/-/- 1x Titanite Chunk 1,130
Notched Whip +8 184/0/0/0/0 0/186 -/B/-/-/-/- 2x Titanite Chunk 1,220
Notched Whip +9 194/0/0/0/0 0/193 -/B/-/-/-/- 3x Titanite Chunk 1,320
Notched Whip +10 205/0/0/0/0 0/200 -/A/-/-/-/- 1x Titanite Slab 1,500

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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