Northwarder Robe

Northwarder Robe

In-Game Description

Robe of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects


Frozen Eleum Loyce treasure.

General Information

  • Part of the Northwarder Set.
  • Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped.
  • Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Robe 79/83/76/76 57/42/43/47 61/21/0/14 0 55 2.5 -/-/-/- B


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Robe +0 79/83/76/76 57/42/43/47 59/21/0/14 - -
Northwarder Robe +1 80/85/77/77 59/43/45/49 51/21/0/14 1x Titanite Shard 460
Northwarder Robe +2 82/87/79/79 62/46/47/51 64/23/0/15 2x Titanite Shard 580
Northwarder Robe +3 84/89/81/81 65/47/49/53 67/23/0/15 3x Titanite Shard 690
Northwarder Robe +4 86/91/83/83 68/50/51/56 70/25/0/16 1x Large Titanite Shard 920
Northwarder Robe +5 88/93/85/85 71/52/53/58 73/26/0/17 2x Large Titanite Shard 1040
Northwarder Robe +6 90/95/87/87 73/53/55/60 76/26/0/17 3x Large Titanite Shard 1150
Northwarder Robe +7 92/97/89/89 76/56/57/63 79/28/0/18 1x Titanite Chunk 1380
Northwarder Robe +8 94/99/91/91 79/57/59/65 82/28/0/18 2x Titanite Chunk 1500
Northwarder Robe +9 96/101/93/93 82/60/61/67 85/30/0/19 3x Titanite Chunk 1610
Northwarder Robe +10 98/103/95/95 85/62/64/70 88/31/0/20 1x Titanite Slab 1840


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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