Manchettes of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
Frozen Eleum Loyce treasure.
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 12.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Northwarder Manchettes +0||30/31/28/29||14/14/19/16||35/13/0/8||-||-|
|Northwarder Manchettes +1||30/31/28/29||14/14/19/16||36/13/0/8||1x Titanite Shard||260|
|Northwarder Manchettes +2||31/32/29/30||15/15/20/17||38/14/0/8||2x Titanite Shard||320|
|Northwarder Manchettes +3||32/33/30/31||16/16/21/18||40/14/0/9||3x Titanite Shard||380|
|Northwarder Manchettes +4||32/33/30/31||16/16/22/18||41/15/0/9||1x Large Titanite Shard||510|
|Northwarder Manchettes +5||33/34/31/32||17/17/23/19||43/15/0/10||2x Large Titanite Shard||570|
|Northwarder Manchettes +6||34/35/32/33||18/18/24/20||45/16/0/10||3x Large Titanite Shard||630|
|Northwarder Manchettes +7||34/35/32/33||18/18/25/20||46/17/0/10||1x Titanite Chunk||760|
|Northwarder Manchettes +8||35/36/33/34||19/19/26/21||48/17/0/11||2x Titanite Chunk||820|
|Northwarder Manchettes +9||36/37/34/35||20/20/27/22||50/18/0/11||3x Titanite Chunk||890|
|Northwarder Manchettes +10||37/38/35/36||21/21/28/23||52/19/0/12||1x Titanite Slab||1010|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.