In-Game Description
Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.
Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..
Effect: Increases number of Souls acquired
Availability
- Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant.
- Titchy Gren drop.
General Info
- Part of the Nahr Alma Set.
- Increases souls gained by 2.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Nahr Alma Hood | 19/20/19/19 | 11/9/10/19 | 9/9/12/12 | 0 | 50 | 1.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Nahr Alma Hood +0 | 19/20/19/19 | 11/9/10/19 | 9/9/12/12 | N/A | N/A |
Nahr Alma Hood +1 | 20/22/20/20 | 12/9/11/20 | 10/10/12/12 | 1x Titanite Shard | 170 |
Nahr Alma Hood +2 | 22/24/22/22 | 13/10/12/22 | 11/11/14/14 | 2x Titanite Shard | 220 |
Nahr Alma Hood +3 | 24/26/24/24 | 14/11/13/24 | 12/12/15/15 | 3x Titanite Shard | 260 |
Nahr Alma Hood +4 | 26/28/26/26 | 15/12/14/26 | 13/13/17/17 | 1x Large Titanite Shard | 340 |
Nahr Alma Hood +5 | 28/30/28/28 | 15/13/15/28 | 14/14/18/18 | 2x Large Titanite Shard | 380 |
Nahr Alma Hood +6 | 30/32/29/29 | 17/14/16/30 | 15/15/19/19 | 3x Large Titanite Shard | 430 |
Nahr Alma Hood +7 | 32/34/31/31 | 18/15/17/32 | 15/15/21/21 | 1x Titanite Chunk | 510 |
Nahr Alma Hood +8 | 34/36/33/33 | 19/16/18/34 | 17/17/22/22 | 2x Titanite Chunk | 550 |
Nahr Alma Hood +9 | 36/38/35/35 | 19/17/19/36 | 18/18/23/23 | 3x Titanite Chunk | 600 |
Nahr Alma Hood +10 | 38/41/37/37 | 21/18/20/38 | 19/19/25/25 | 1x Titanite Slab | 680 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |