WIP
This page will be classified under Game Mechanics when finished, Please do not delete, tag or parent it.
Intro
This page contains some of exemplary ATK(shown in equip window) > Damage's Formula Modifier used by Weapon movements.
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Movement Modifier applies to both PHYSICAL AND ELEMENTAL damage.
There seems to be a Weapon-Type modifier for Enchanted, not Infused Elemental Damage, which has to be further tested.
Formula for TOTALInfused Weapon Damage Calculation:
((Physical Total * Ring Factor * Hand Factor * Movement Modifier — Area Defense * Defense Factor) * Weakness Factor + (Element Extra + Elemental Total * Hand Factor * Movement Modifier * Resistance Tier)) * Critical Value * Mode Reduction = Final Damage
Key Explanation:
Ring Factor - Red Tear Stone, + 20%
Hand Factor - Left hand 0.9, Right hand 1.0
Area Defense - 63+ Area
Defense Factor - +0 ~ +90%, Melee/Ranged are separate.
Resistance Tier - 100% ~ 0%
Element Extra - 1 extra damage for every Element on the weapon
Critical Value - Counter damage
Mode Reduction - Multiplayer or Covenant of Champions, -10% / -20%
Example:
Magic Drakekeeper's Sword +10 with 200 in ATK: Str, ATK: Dex and Magic BNS, having a total of 227 Physical and 231 Magical, Jump Attack on Undead Laborer in Undead Crypt, No Rings, Right hand, no summon.
(227*1.512-117*1.25)*1.35+(1+231*1.512*0.9) = 581.25 » Tested 582
Movement List
Weapon | Movement | Modifier | Note |
---|---|---|---|
ALL Melee Weapon | Jump-Attack | 1.512 | regardless of 1 / 2 handed |
Claymore | Main Slash | Average 1.179 (without Jump) | 1.1 Critical |
Light | 1.043 | ||
Light-2 | 0.976 | ||
Heavy | 1.204 | Thrust | |
Heavy-2 | 1.282 | ||
Roll | 0.957 | Thrust | |
Run | 1.016 | ||
2H Light | 1.227 | ||
2H Light-2 | 1.145 | ||
2H Heavy | 1.394 | Thrust | |
2H Heavy-2 | 1.512 | (= Jump) | |
2H Roll | 1.194 | ||
2H Run | 1.194 | (= 2H Roll) |
When finished testing, every weapon's page will have their movement-modifiers added.