Moonlight Greatsword
moonlight greatsword

In-Game Description

The blade of this greatsword shines like the brilliant rays of the moon.
In the oldest legends, rarely spoken of today,
it is said that the sword was born of a great white being.
The strong attack unleashes its strength, launching a wave of moonlight.

Effect: special attack (strong attack)

Availability

Trade Old Paledrake Soul and 10000 souls with Weaponsmith Ornifex.

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
Moonlight Greatsword 0/152/0/0/0

(Slash/Thrust)
0/0 120 35 18/18/18/0

-/-/A/-/-/-
60/10/40/40/20 20/20/20/20 40 60 8.0

Move Set

1H Normal: Horizontal slash x2
1H Strong: Horizontal slash with magic projection, vertical slash with magic projection
2H Normal: Vertical slash x2
2H Strong: Vertical slash with magic projection, horizontal slash with magic projection
1H Rolling: Stab
2H Rolling: Vertical slash
1H Running: Horizontal slash
2H Running: Horizontal slash

NOTE: All heavy attacks with magical projections cost 10 durability, one handed or two handed. This can be reduced to 5 with the use of a Bracing Knuckle Ring+2.

Notes

  • The Moonlight Greatsword does not gain a damage increase from the Ring of Blades or Flynn's Ring (needs confirmation) since both rings only augment physical damage and the sword has none (unless upgraded to do so).
  • Infusing this weapon with the Enchanted path causes the entire magic-damage portion of the damage to turn into physical damage. This also causes it to benefit from the Ring of Blades and Flynn's Ring (needs confirmation),
    and boosts physical-blocking (L1 while two handing) to 90%+ damage reduction. The special attacks (strong attacks) will do zero damage (but still retain their poise damage and durability loss).
    Although you do gain a powerful INT-scaling pure physical-damage weapon that doubles as a decent shield.
  • Cannot be enchanted.

Upgrades

Basic

Boss upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls Cost
Moonlight Greatsword +0 0/152/0/0/0 0/0 -/-/A/-/-/- - -
Moonlight Greatsword +1 0/197/0/0/0 0/0 -/-/A/-/-/- 1x Petrified Dragon Bone 1,560
Moonlight Greatsword +2 0/243/0/0/0 0/0 -/-/A/-/-/- 2x Petrified Dragon Bone 1,950
Moonlight Greatsword +3 0/288/0/0/0 0/0 -/-/A/-/-/- 3x Petrified Dragon Bone 2,330
Moonlight Greatsword +4 0/334/0/0/0 0/0 -/-/A/-/-/- 4x Petrified Dragon Bone 3,110
Moonlight Greatsword +5 0/380/0/0/0 0/0 -/-/A/-/-/- 5x Petrified Dragon Bone 3,500

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Moonlight Greatsword +0 0/121/0/0/0 0/0 -/-/S/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Magic Moonlight Greatsword +1 0/158/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +2 0/194/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +3 0/231/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +4 0/267/0/0/0 0/0 -/-/S/-/-/-
Magic Moonlight Greatsword +5 0/304/0/0/0 0/0 -/-/S/-/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Moonlight Greatsword +0 0/91/60/0/0 0/0 -/-/S/B/-/- 58.3/8.3/53.3/38.3/18.3 18.3/18.3/18.3/18.3
Fire Moonlight Greatsword +1 0/118/79/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +2 0/145/97/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +3 0/173/115/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +4 0/200/133/0/0 0/0 -/-/S/B/-/-
Fire Moonlight Greatsword +5 0/227/151/0/0 0/0 -/-/S/B/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Moonlight Greatsword +0 0/76/0/76/0 0/0 -/-/S/-/B/- 57.9/7.9/37.9/56.6/17.9 17.9/17.9/17.9/17.9
Lightning Moonlight Greatsword +1 0/98/0/98/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +2 0/121/0/121/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +3 0/144/0/144/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +4 0/167/0/167/0 0/0 -/-/S/-/B/-
Lightning Moonlight Greatsword +5 0/190/0/190/0 0/0 -/-/S/-/B/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Moonlight Greatsword +0 0/76/0/0/76 0/0 -/-/S/-/-/B 57.9/7.9/37.9/37.9/36.6 17.9/17.9/17.9/17.9
Dark Moonlight Greatsword +1 0/98/0/0/98 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +2 0/121/0/0/121 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +3 0/144/0/0/144 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +4 0/167/0/0/167 0/0 -/-/S/-/-/B
Dark Moonlight Greatsword +5 0/190/0/0/190 0/0 -/-/S/-/-/B

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Moonlight Greatsword +0 0/76/0/0/0 80/0 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 36.6/17.9/17.9/17.9
Poison Moonlight Greatsword +1 0/98/0/0/0 84/0 -/-/S/-/-/-
Poison Moonlight Greatsword +2 0/121/0/0/0 88/0 -/-/S/-/-/-
Poison Moonlight Greatsword +3 0/144/0/0/0 92/0 -/-/S/-/-/-
Poison Moonlight Greatsword +4 0/167/0/0/0 96/0 -/-/S/-/-/-
Poison Moonlight Greatsword +5 0/190/0/0/0 100/0 -/-/S/-/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Moonlight Greatsword +0 0/76/0/0/0 0/80 -/-/S/-/-/- 57.9/7.9/37.9/37.9/17.9 17.9/36.6/17.9/17.9
Lacerating Moonlight Greatsword +1 0/98/0/0/0 0/84 -/-/S/-/-/-
Lacerating Moonlight Greatsword +2 0/121/0/0/0 0/88 -/-/S/-/-/-
Lacerating Moonlight Greatsword +3 0/144/0/0/0 0/92 -/-/S/-/-/-
Lacerating Moonlight Greatsword +4 0/167/0/0/0 0/96 -/-/S/-/-/-
Lacerating Moonlight Greatsword +5 0/190/0/0/0 0/100 -/-/S/-/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Moonlight Greatsword +0 0/174/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Raw Moonlight Greatsword +1 0/227/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +2 0/279/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +3 0/332/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +4 0/384/0/0/0 0/0 -/-/C/-/-/-
Raw Moonlight Greatsword +5 0/437/0/0/0 0/0 -/-/C/-/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Moonlight Greatsword +0 152/0/0/0/0 0/0 -/-/A/-/-/- 93.3/5.8/35.8/35.8/15.8 15.8/15.8/15.8/15.8
Enchanted Moonlight Greatsword +1 197/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +2 243/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +3 288/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +4 334/0/0/0/0 0/0 -/-/A/-/-/-
Enchanted Moonlight Greatsword +5 380/0/0/0/0 0/0 -/-/A/-/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Moonlight Greatsword +0 0/76/0/0/0 0/0 -/-/C/-/-/- 60.0/10.0/40.0/40.0/20.0 20.0/20.0/20.0/20.0
Mundane Moonlight Greatsword +1 0/98/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +2 0/121/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +3 0/144/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +4 0/167/0/0/0 0/0 -/-/C/-/-/-
Mundane Moonlight Greatsword +5 0/190/0/0/0 0/0 -/-/C/-/-/-

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.

Aux Effect: The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
The Bonus Stats for a weapon are A/B/C/D/E/F:
  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The higher of the two stats is chosen as the bonus stat).
Damage Reduction: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction: The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
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