Moon Hat
moon hat

In-Game Description

Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability

Sold by Royal Sorcerer Navlaan after completing his questline.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Hat +0 26/27/25/25 19/13/13/16 8/8/0/0 N/A N/A
Moon Hat +1 28/29/27/27 20/14/14/17 8/8/0/0 1x Titanite Shard 130
Moon Hat +2 31/32/30/30 22/15/15/19 9/9/0/0 2x Titanite Shard 160
Moon Hat +3 33/35/32/32 24/16/16/20 10/10/0/0 3x Titanite Shard 190
Moon Hat +4 36/37/35/35 26/18/18/22 11/11/0/0 1x Large Titanite Shard 250
Moon Hat +5 39/40/37/37 28/19/19/24 12/12/0/0 2x Large Titanite Shard 290
Moon Hat +6 41/43/40/40 30/20/20/25 12/12/0/0 3x Large Titanite Shard 320
Moon Hat +7 44/45/42/42 32/22/22/27 13/13/0/0 1x Titanite Chunk 380
Moon Hat +8 46/47/45/45 34/23/23/28 14/14/0/0 2x Titanite Chunk 410
Moon Hat +9 49/51/47/47 36/24/24/30 15/15/0/0 3x Titanite Chunk 440
Moon Hat +10 52/54/50/50 38/26/26/32 16/16/0/0 1x Titanite Slab 500

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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