Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
Sold by Royal Sorcerer Navlaan after completing his questline.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Moon Hat +0||26/27/25/25||19/13/13/16||8/8/0/0||N/A||N/A|
|Moon Hat +1||28/29/27/27||20/14/14/17||8/8/0/0||1x Titanite Shard||130|
|Moon Hat +2||31/32/30/30||22/15/15/19||9/9/0/0||2x Titanite Shard||160|
|Moon Hat +3||33/35/32/32||24/16/16/20||10/10/0/0||3x Titanite Shard||190|
|Moon Hat +4||36/37/35/35||26/18/18/22||11/11/0/0||1x Large Titanite Shard||250|
|Moon Hat +5||39/40/37/37||28/19/19/24||12/12/0/0||2x Large Titanite Shard||290|
|Moon Hat +6||41/43/40/40||30/20/20/25||12/12/0/0||3x Large Titanite Shard||320|
|Moon Hat +7||44/45/42/42||32/22/22/27||13/13/0/0||1x Titanite Chunk||380|
|Moon Hat +8||46/47/45/45||34/23/23/28||14/14/0/0||2x Titanite Chunk||410|
|Moon Hat +9||49/51/47/47||36/24/24/30||15/15/0/0||3x Titanite Chunk||440|
|Moon Hat +10||52/54/50/50||38/26/26/32||16/16/0/0||1x Titanite Slab||500|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.