Monastery Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
P1QoOVI.png Monastery Headcloth 15/16/14/14 13/10/9/10 17/10/9/11 0 55 0.6 500
4y7jUVy.png Monastery Longshirt 40/42/37/37 35/26/23/26 44/28/25/30 0 55 1.6 500
SPJsTyU.png Monastery Long Gloves 22/24/21/21 20/15/13/14 25/16/14/17 0 55 0.9 500
LjBkgPe.png Monastery Skirt 47/50/44/44 42/31/27/33 52/33/29/35 0 55 4.0 500
Total 124/132/93/93 110/82/72/83 138/87/77/93 0 - 7.1 2000
Fully Upgraded Total 266/280/247/247 235/171/151/170 295/185/165/297 0 - 7.1 2000
Location Black Phantom Painting Guardian Phantom drop. The phantom is hidden behind the painting in the hallway closest to the door to the hidden Ritual Site bonfire in Aldia's Keep. Bonfire Intensity 2 or higher only. Does not respawn unless a Bonfire Ascetic is used.

Upgrades

Requires Twinkling Titanite.

Farming

Dark Souls 2: Scholar of the First Sin

  • While at bonfire intensity 2 or above, run from the second bonfire of Aldia's Keep and go out into the hallway. Out the metal door to the left on the left wall behind the first painting is where the dark spirit is. Kill it and look for an item.
  • You MUST kill the Guardian Dragon every time you wish to kill the painting guardian.
  • The bonfire to Ascetic is the Ritual Site bonfire.
  • If you pull the lever that makes all of the creature cages fall, those creatures will respawn every time you ascetic.

Testing

Dark Souls 2: Scholar of the First Sin

  • It appears that you are guaranteed a piece of the set each time you kill the dark spirit. It IS random though so expect duplicates.(Tested in NG+) (not guaranteed NG+9)

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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