In-Game Description
An ornamental helm commissioned by the
Old Iron King.
An awkwardly repurposed iron ornament,
and as such, remains a stuffy, heavy thing.
Wearing it gives one the sensation
of being smothered in iron.
Availability
Iron Warrior drop.
Possible drop from NPC invader Oliver the Collector in Iron Keep (SotFS).
Notes
Highest poise helm in the game at 30 poise.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Minotaur Helm | 82/86/86/70 | 13/15/15/12 | 10/30/0/0 | 30 | 100 | 9.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Minotaur Helm +0 | 82/86/86/70 | 13/15/15/12 | 10/30/0/0 | N/A | N/A |
Minotaur Helm +1 | 86/90/90/73 | 13/15/15/12 | 10/31/0/0 | 1x Titanite Shard | 680 |
Minotaur Helm +2 | 90/94/94/77 | 14/16/16/13 | 10/32/0/0 | 2x Titanite Shard | 850 |
Minotaur Helm +3 | 94/98/98/80 | 14/17/17/13 | 11/34/0/0 | 3x Titanite Shard | 1020 |
Minotaur Helm +4 | 98/102/102/84 | 15/17/17/14 | 11/35/0/0 | 1x Large Titanite Shard | 1350 |
Minotaur Helm +5 | 102/107/107/87 | 15/18/18/15 | 12/37/0/0 | 2x Large Titanite Shard | 1520 |
Minotaur Helm +6 | 106/111/111/91 | 16/19/19/15 | 12/38/0/0 | 3x Large Titanite Shard | 1690 |
Minotaur Helm +7 | 110/115/115/94 | 17/19/19/16 | 12/39/0/0 | 1x Titanite Chunk | 2030 |
Minotaur Helm +8 | 114/119/119/98 | 17/20/20/16 | 13/41/0/0 | 2x Titanite Chunk | 2200 |
Minotaur Helm +9 | 118/123/123/101 | 18/21/21/17 | 13/42/0/0 | 3x Titanite Chunk | 2370 |
Minotaur Helm +10 | 122/128/128/105 | 19/22/22/18 | 14/44/0/0 | 1x Titanite Slab | 2700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |