Mastodon Armor
mastodon armor

In-Game Description

Armor worn by the Primal Knights
of Drangleic Castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability

Primal Knight drop in Drangleic Castle.

General Information

Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Armor 178/165/191/178 21/23/12/21 28/32/0/0 36 90 17.7 16/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Armor +0 178/165/191/178 21/23/12/21 28/32/0/0 N/A N/A
Mastodon Armor +1 195/181/210/195 23/25/13/23 30/35/0/0 1x Titanite Shard 1050
Mastodon Armor +2 213/197/229/213 25/27/14/25 33/38/0/0 2x Titanite Shard 1320
Mastodon Armor +3 231/214/248/231 26/29/15/26 36/41/0/0 3x Titanite Shard 1580
Mastodon Armor +4 248/230/267/248 28/32/16/28 38/44/0/0 1x Large Titanite Shard 2100
Mastodon Armor +5 266/247/286/266 31/34/18/31 41/48/0/0 2x Large Titanite Shard 2370
Mastodon Armor +6 284/263/305/284 33/36/19/33 44/51/0/0 3x Large Titanite Shard 2630
Mastodon Armor +7 301/279/324/301 35/39/20/35 46/54/0/0 1x Titanite Chunk 3150
Mastodon Armor +8 319/296/343/319 37/41/21/37 49/57/0/0 2x Titanite Chunk 3420
Mastodon Armor +9 337/312/362/337 39/43/22/39 52/60/0/0 3x Titanite Chunk 3680
Mastodon Armor +10 355/329/381/355 41/46/24/41 55/64/0/0 1x Titanite Slab 4200

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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