Mad Warrior Mask
mad warrior mask

In-Game Description

Mask from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability

Mad Warrior drop (very rare).
Prowlers drop.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Mask 69/69/72/65 11/11/8/11 14/14/13/13 9 75 5.0 -/-/-/- C

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Mask +0 69/69/72/65 11/11/8/11 14/14/13/13 - -
Mad Warrior Mask +1 75/75/79/71 12/12/8/12 15/15/14/14 1x Twinkling Titanite 550
Mad Warrior Mask +2 82/82/86/78 13/13/9/13 16/16/15/15 1x Twinkling Titanite 690
Mad Warrior Mask +3 89/89/93/84 14/14/10/14 18/18/17/17 2x Twinkling Titanite 820
Mad Warrior Mask +4 96/96/100/91 15/15/11/15 19/19/18/18 2x Twinkling Titanite 1090
Mad Warrior Mask +5 103/103/108/98 17/16/12/17 21/21/20/20 3x Twinkling Titanite 1230

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License