Mad Warrior Leggings
mad warrior leggings

In-Game Description

Leggings from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.

Availability

Mad Warrior drop (very rare).
Prowlers drop.

General Information

Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Leggings 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 -/-/-/- C

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Leggings +0 101/101/106/97 17/16/12/17 21/21/19/19 - -
Mad Warrior Leggings +1 111/111/116/106 18/17/13/18 23/23/21/21 1x Twinkling Titanite 710
Mad Warrior Leggings +2 121/121/127/116 20/19/14/20 25/25/23/23 1x Twinkling Titanite 890
Mad Warrior Leggings +3 131/131/138/125 21/20/15/21 27/27/25/25 2x Twinkling Titanite 1070
Mad Warrior Leggings +4 141/141/149/135 23/22/16/23 29/29/27/27 2x Twinkling Titanite 1420
Mad Warrior Leggings +5 152/152/160/145 25/24/18/25 32/32/29/29 3x Twinkling Titanite 1600

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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