Cuffs worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Lion Clan Warrior drop.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Lion Warrior Cuffs||24/25/24/24||10/10/10/19||7/7/19/35||0||40||1.3||-/-/-/-||E|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Lion Warrior Cuffs +0||24/25/24/24||10/10/10/19||7/7/19/35||N/A||N/A|
|Lion Warrior Cuffs +1||26/27/26/26||11/11/11/20||7/7/20/38||1x Titanite Shard||120|
|Lion Warrior Cuffs +2||29/30/28/28||12/12/12/22||8/8/22/42||2x Titanite Shard||150|
|Lion Warrior Cuffs +3||31/32/31/31||13/13/13/24||9/8/24/45||3x Titanite Shard||180|
|Lion Warrior Cuffs +4||34/35/33/33||14/14/14/26||9/9/26/49||1x Large Titanite Shard||230|
|Lion Warrior Cuffs +5||36/37/36/36||15/15/15/28||10/10/28/52||2x Large Titanite Shard||260|
|Lion Warrior Cuffs +6||39/40/38/38||16/16/16/29||11/10/29/56||3x Large Titanite Shard||290|
|Lion Warrior Cuffs +7||41/42/40/40||17/17/17/31||11/11/31/59||1x Titanite Chunk||350|
|Lion Warrior Cuffs +8||44/45/43/43||18/18/18/33||12/11/33/63||2x Titanite Chunk||380|
|Lion Warrior Cuffs +9||46/47/45/45||19/19/19/35||13/12/35/66||3x Titanite Chunk||410|
|Lion Warrior Cuffs +10||49/50/48/21||20/20/20/37||14/13/37/70||1x Titanite Slab||460|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.