Cuffs worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.
Effect: Improves casting speed.
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Lion Mage Cuffs||25/26/23/23||24/19/20/24||11/11/13/29||0||40||1.4||-/-/-/-||E|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Lion Mage Cuffs +0||25/26/23/23||24/19/20/24||11/11/13/29||N/A||N/A|
|Lion Mage Cuffs +1||27/28/25/25||26/20/21/26||12/12/14/31||1x Titanite Shard||150|
|Lion Mage Cuffs +2||30/31/27/27||28/22/23/28||13/13/15/34||2x Titanite Shard||180|
|Lion Mage Cuffs +3||32/34/29/29||30/24/25/30||14/14/16/37||3x Titanite Shard||220|
|Lion Mage Cuffs +4||35/36/32/32||33/26/27/33||15/15/17/40||1x Large Titanite Shard||290|
|Lion Mage Cuffs +5||37/39/34/34||35/28/29/35||16/16/19/43||2x Large Titanite Shard||330|
|Lion Mage Cuffs +6||40/42/36/36||37/30/31/37||17/17/20/45||3x Large Titanite Shard||360|
|Lion Mage Cuffs +7||42/44/39/39||40/32/33/40||18/18/21/48||1x Titanite Chunk||400|
|Lion Mage Cuffs +8||45/47/41/41||42/34/35/42||19/19/22/51||2x Titanite Chunk||470|
|Lion Mage Cuffs +9||47/50/43/43||44/36/37/44||20/20/23/54||3x Titanite Chunk||510|
|Lion Mage Cuffs +10||50/53/46/46||47/38/39/47||22/22/25/57||1x Titanite Slab||580|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.