In-Game Description
A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.
Equip up to two types of bolts to give
yourself immediate options in battle.
Availability
Dark Souls 2 & Scholar of the First Sin:
- One sold, per play-through, by Steady Hand McDuff for 1,500 souls.
- Forest of Fallen Giants treasure. Starting from the Cardinal bonfire, head out through the shortcut in the wall and take a left toward
the nearby ladder. Drop down and take another left and then take a right before the courtyard with many explosive barrels. You'll see
another ladder to your right. Climb this ladder then look to your right. The weapon will be on a corpse on the wall over looking the courtyard.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
125/0/0/0/0 (Projectile/Strike) |
100 | 10 | 35 | 13/4/0/0 -/-/-/-/-/- |
0/0/0/0/0 | 10 | 60 | 3.0 |
Notes
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
- It can only be power-stanced with a Heavy Crossbow, Sanctum Crossbow or another Light Crossbow.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
Upgrades
Basic
Standard upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Light Crossbow +0 | 125/0/0/0/0 | -/-/-/-/-/- | - | - |
Light Crossbow +1 | 137/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | 400 |
Light Crossbow +2 | 150/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | 500 |
Light Crossbow +3 | 162/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | 590 |
Light Crossbow +4 | 175/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | 790 |
Light Crossbow +5 | 187/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | 890 |
Light Crossbow +6 | 200/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | 990 |
Light Crossbow +7 | 212/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | 1,180 |
Light Crossbow +8 | 225/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | 1,280 |
Light Crossbow +9 | 237/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | 1,380 |
Light Crossbow +10 | 250/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | 1,580 |
Infusions
Magic
Reduces: Physical base damage.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Light Crossbow +0 | 62/62/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +1 | 68/68/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +2 | 75/75/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +3 | 81/81/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +4 | 87/87/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +5 | 93/93/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +6 | 100/100/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +7 | 106/106/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +8 | 112/112/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +9 | 118/118/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Magic Light Crossbow +10 | 125/125/0/0/0 | -/-/C/-/-/- | 0/16.6/0/0/0 |
Fire
Reduces: Physical base damage.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Light Crossbow +0 | 62/0/62/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +1 | 68/0/68/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +2 | 75/0/75/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +3 | 81/0/81/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +4 | 87/0/87/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +5 | 93/0/93/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +6 | 100/0/100/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +7 | 106/0/106/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +8 | 112/0/112/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +9 | 118/0/118/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Fire Light Crossbow +10 | 125/0/125/0/0 | -/-/-/C/-/- | 0/0/16.6/0/0 |
Lightning
Reduces: Physical base damage.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Light Crossbow +0 | 62/0/0/62/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +1 | 68/0/0/68/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +2 | 75/0/0/75/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +3 | 81/0/0/81/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +4 | 87/0/0/87/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +5 | 93/0/0/93/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +6 | 100/0/0/100/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +7 | 106/0/0/106/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +8 | 112/0/0/112/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +9 | 118/0/0/118/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Lightning Light Crossbow +10 | 125/0/0/125/0 | -/-/-/-/C/- | 0/0/0/16.6/0 |
Dark
Reduces: Physical base damage.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Light Crossbow +0 | 62/0/0/0/62 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +1 | 68/0/0/0/68 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +2 | 75/0/0/0/75 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +3 | 81/0/0/0/81 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +4 | 87/0/0/0/87 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +5 | 93/0/0/0/93 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +6 | 100/0/0/0/100 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +7 | 106/0/0/0/106 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +8 | 112/0/0/0/112 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +9 | 118/0/0/0/118 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Dark Light Crossbow +10 | 125/0/0/0/125 | -/-/-/-/-/C | 0/0/0/0/16.6 |
Raw
Reduces: Nothing.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Light Crossbow +0 | 137/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +1 | 151/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +2 | 165/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +3 | 178/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +4 | 192/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +5 | 206/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +6 | 220/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +7 | 233/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +8 | 247/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +9 | 261/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Light Crossbow +10 | 275/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Light Crossbow +0 | 125/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +1 | 137/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +2 | 150/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +3 | 162/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +4 | 175/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +5 | 187/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +6 | 200/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +7 | 212/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +8 | 225/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +9 | 237/0/0/0/0 | -/-/D/-/-/- | 0/0/0/0/0 |
Enchanted Light Crossbow +10 | 250/0/0/0/0 | -/-/C/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Light Crossbow +0 | 18/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +1 | 20/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +2 | 22/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +3 | 24/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +4 | 26/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +5 | 28/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +6 | 30/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +7 | 31/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +8 | 33/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +9 | 35/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Light Crossbow +10 | 37/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |