Leather Boots
leather boots

In-Game Description

Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability

Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information

Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Boots 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 -/-/-/- D

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Boots +0 39/41/37/37 14/9/19/15 16/13/0/0 N/A N/A
Leather Boots +1 42/45/40/40 15/9/20/16 17/14/0/0 1x Titanite Shard 170
Leather Boots +2 46/49/44/44 16/10/22/18 19/15/0/0 2x Titanite Shard 210
Leather Boots +3 50/53/48/48 18/11/24/19 20/16/0/0 3x Titanite Shard 220
Leather Boots +4 54/57/52/52 19/12/26/21 22/18/0/0 1x Large Titanite Shard 330
Leather Boots +5 58/61/56/56 21/13/28/22 23/19/0/0 2x Large Titanite Shard 370
Leather Boots +6 61/65/59/59 22/14/29/24 25/20/0/0 3x Large Titanite Shard 410
Leather Boots +7 65/69/63/63 23/15/31/25 26/22/0/0 1x Titanite Chunk 490
Leather Boots +8 69/73/67/67 25/16/33/27 28/23/0/0 2x Titanite Chunk 530
Leather Boots +9 73/77/71/71 26/17/35/28 29/24/0/0 3x Titanite Chunk 570
Leather Boots +10 77/82/75/75 28/18/37/30 31/26/0/0 1x Titanite Slab 650

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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