Description
"Traveling knight. High HP and adaptability. Tough to take down."
This class is intended for players who intend to use heavy armor and weapons.
The Knight is a solid choice for players who plan to focus on melee but also want to incorporate miracles at some point. This is a really solid starting class. The knight starts with a good set of armor, compared to the other classes. Knights also begin with good Strength, fair Faith and Adaptability, and the most Vigor of any other class. A knight's weakness lies in very low Intelligence and low Attunement, but is still above the Bandit in both respects. You can level Strength and Dexterity to use a variety of weaponry with little difficulty, and you already have some Faith as well. The Broadsword will serve you well until you find a weapon you like better, but you will need to acquire a shield as a top priority. Consider buying the Silver Eagle Kite Shield in Majula.
Starting Equipment
- Weapon
- No Shield
- Incomplete Falconer Set
- No Magic
- Other
- Lifegem (x10)
Starting Stats
Level | Vigor | Endurance | Vitality | Attunement | Strength | Dexterity | Adaptability | Intelligence | Faith | Total Points |
---|---|---|---|---|---|---|---|---|---|---|
13 | 12 | 6 | 7 | 4 | 11 | 8 | 9 | 3 | 6 | 66 |
Total level costs
Total is the total amount of souls required to become that level.
See level for per level requirements.