In-Game Description
Crown of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
Availability
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
King's Crown | 45/43/48/45 | 15/15/12/11 | 17/16/17/0 | 2 | 230 | 3.8 | 14/12/-/- | C |
Notes
- Part of the King's Set.
- Increases Intelligence and Faith by three points.
- Obtaining this crown and one of the DLC crowns (Crown of the Sunken King, Crown of the Old Iron King and Crown of the Ivory King) expands Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 3 DLC crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
King's Crown +0 | 45/43/48/45 | 15/15/12/11 | 17/16/17/0 | N/A | N/A |
King's Crown +1 | 49/47/52/49 | 16/16/13/12 | 18/17/18/0 | 1x Twinkling Titanite | 710 |
King's Crown +2 | 54/51/57/54 | 18/18/14/13 | 20/18/20/0 | 1x Twinkling Titanite | 890 |
King's Crown +3 | 58/56/62/58 | 19/19/15/14 | 22/20/21/0 | 2x Twinkling Titanite | 1060 |
King's Crown +4 | 63/60/67/63 | 21/21/16/15 | 24/21/23/0 | 2x Twinkling Titanite | 1420 |
King's Crown +5 | 68/65/72/68 | 23/23/18/15 | 26/23/25/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |