Katanas
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
WhxTVYX.png Berserker Blade 160/0/0/0/0

(Slash/Thrust)
20 150 40 6 18*/18/0/0

D/B/-/-/-/-
Mad Warrior drop.

Prowlers drop.
Twinkling Titanite -
5ayRrQ5.png Blacksteel Katana 95/0/0/0/0

(Slash/Thrust)
20 150 40 8.0 14*/25/0/0

-/A/-/-/-/-
Alonne Knight drop.

Alonne Knight Captain drop.
Titanite -
seOdyrY.png Bewitched Alonne Sword 150/0/0/0/0

Bleed 53

(Slash/Thrust)
20 150 30 9 22/30/0/0

-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone 2h parry buffs weapon
but damages user.
iDdqPJs.png Chaos Blade 100/0/0/0/0

(Slash/Thrust)
20 160 50 6 12/25/0/0

-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon Bone Drains user's life with
every successful hit.
yvAgwUO.png Darkdrift 130/0/0/0/0

(Slash/Thrust)
15 130 20 3 12*/28/0/0

-/C/-/-/-/-
Grave Warden Agdayne gift.

Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
Titanite Strong Attack pierces
through shields.
Z6Uh9fJ.png Manslayer 153/0/0/0/0

Poison 67

(Slash/Thrust)
20 150 40 6 11*/18/0/0

E/B/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite -
k1Y8mo9.png Uchigatana 115/0/0/0/0

(Slash/Thrust)
20 150 40 5.0 10*/16/0/0

E/B/-/-/-/-
Sold by Steady Hand McDuff. Titanite -
8nrXCjs.png Washing Pole 120/0/0/0/0

(Slash/Thrust)
20 130 20 10.0 18/20/0/0

E/B/-/-/-/-
Dragon Shrine treasure.

Twin Pursuers drop (Bonfire Intensity 3+).
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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