In-Game Description
Sword of Fabian, knight of Eleum Loyce.
This blade, crafted with ivory ore native
to the land, harnesses souls to slash foes.
Sir Fabian led the knights of Eleum Loyce
straight into the depths of chaos to exterminate
the terrible things that dwelled there,
but not one of the selfless knights returned.
Availability
Trade Soul of Aava, the King's Pet and 8,000 souls with Weaponsmith Ornifex.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
212/0/0/0/0 (Strike) |
0/0 | 120 | 10 | 6/40/0/0 -/-/-/-/-/- |
20/5/20/20/10 | 15/15/15/15 | 5 | 250 | 0.5 |
Move Set
Notes
- The sword magically extends when it's swung.
- Every attack with the sword damages its durability by ten points. This can be lowered down to five with the Bracing Knuckle Ring +2.
- Cannot be enchanted.
- Cannot be infused.
- Very little poise damage when hilt does not connect, making trading very risky.
- An attack with this weapon will still deal damage when parried.
- The riposte/backstab damage of this weapon is calculated like a dagger, not a straight sword.
Upgrades
Boss upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Ivory Straight Sword +0 | 212/0/0/0/0 | 0/0 | -/-/-/-/-/- | - | - |
Ivory Straight Sword +1 | 220/0/0/0/0 | 0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,450 |
Ivory Straight Sword +2 | 229/0/0/0/0 | 0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,810 |
Ivory Straight Sword +3 | 237/0/0/0/0 | 0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 2,170 |
Ivory Straight Sword +4 | 246/0/0/0/0 | 0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,890 |
Ivory Straight Sword +5 | 255/0/0/0/0 | 0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 3,250 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |