In-Game Description
Gauntlets of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
Availability
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
General Information
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ivory King Gauntlets | 70/56/72/70 | 10/17/6/11 | 12/14/0/0 | 12 | 55 | 5.0 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ivory King Gauntlets +0 | 70/56/72/70 | 10/17/6/11 | 11/13/0/0 | N/A | N/A |
Ivory King Gauntlets +1 | 73/58/75/73 | 11/18/6/12 | 12/14/0/0 | 1x Twinkling Titanite | 1090 |
Ivory King Gauntlets +2 | 76/61/79/76 | 12/20/7/13 | 13/15/0/0 | 1x Twinkling Titanite | 1360 |
Ivory King Gauntlets +3 | 80/64/82/80 | 13/21/7/14 | 14/16/0/0 | 2x Twinkling Titanite | 1630 |
Ivory King Gauntlets +4 | 83/67/86/83 | 14/23/8/15 | 15/17/0/0 | 2x Twinkling Titanite | 2170 |
Ivory King Gauntlets +5 | 87/70/90/87 | 15/25/9/16 | 16/19/0/0 | 3x Twinkling Titanite | 2440 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |