Ironclad Helm
ironclad helm

In-Game Description

Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability

Ironclad Soldier drop.

General Information

Part of the Ironclad Set.
You cannot be staggered by a headshot while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Helm 57/52/61/57 8/9/5/8 4/16/0/0 15 90 6.3 14/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Helm +0 57/52/61/57 8/9/5/8 4/16/0/0 - -
Ironclad Helm +1 62/57/67/62 8/9/5/8 4/17/0/0 1x Titanite Shard 430
Ironclad Helm +2 68/62/73/68 9/10/6/9 4/19/0/0 2x Titanite Shard 540
Ironclad Helm +3 74/67/79/74 10/11/6/10 4/20/0/0 3x Titanite Shard 640
Ironclad Helm +4 79/72/85/79 11/12/7/11 5/22/0/0 1x Large Titanite Shard 850
Ironclad Helm +5 85/78/91/85 12/13/7/12 5/23/0/0 2x Large Titanite Shard 960
Ironclad Helm +6 91/83/97/91 12/14/8/12 5/25/0/0 3x Large Titanite Shard 1070
Ironclad Helm +7 96/88/103/96 13/15/8/13 6/26/0/0 1x Titanite Chunk 1280
Ironclad Helm +8 102/93/109/102 14/16/9/14 6/28/0/0 2x Titanite Chunk 1390
Ironclad Helm +9 108/98/115/108 15/17/9/15 6/29/0/0 3x Titanite Chunk 1490
Ironclad Helm +10 114/104/122/114 16/18/10/16 7/31/0/0 1x Titanite Slab 1700

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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