Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Ironclad Soldier drop.
Part of the Ironclad Set.
You cannot be staggered by a headshot while wearing this helm
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Ironclad Helm +0||57/52/61/57||8/9/5/8||4/16/0/0||-||-|
|Ironclad Helm +1||62/57/67/62||8/9/5/8||4/17/0/0||1x Titanite Shard||430|
|Ironclad Helm +2||68/62/73/68||9/10/6/9||4/19/0/0||2x Titanite Shard||540|
|Ironclad Helm +3||74/67/79/74||10/11/6/10||4/20/0/0||3x Titanite Shard||640|
|Ironclad Helm +4||79/72/85/79||11/12/7/11||5/22/0/0||1x Large Titanite Shard||850|
|Ironclad Helm +5||85/78/91/85||12/13/7/12||5/23/0/0||2x Large Titanite Shard||960|
|Ironclad Helm +6||91/83/97/91||12/14/8/12||5/25/0/0||3x Large Titanite Shard||1070|
|Ironclad Helm +7||96/88/103/96||13/15/8/13||6/26/0/0||1x Titanite Chunk||1280|
|Ironclad Helm +8||102/93/109/102||14/16/9/14||6/28/0/0||2x Titanite Chunk||1390|
|Ironclad Helm +9||108/98/115/108||15/17/9/15||6/29/0/0||3x Titanite Chunk||1490|
|Ironclad Helm +10||114/104/122/114||16/18/10/16||7/31/0/0||1x Titanite Slab||1700|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.