Insolent Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Xg1R5dl.png Insolent Helm 42/40/45/42 11/11/13/10 10/13/10/10 6 75 4.8 540
Kl0wrFZ.png Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 900
AEexsKJ.png Insolent Gloves 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 630
S8RLCxm.png Insolent Boots 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 720
Total 227/217/238/227 59/59/69/74 50/59/59/57 38 300 26.2 2790
Fully Upgraded Total 452/434/489/457 117/117/145/108 104/136/113/113 38 300 26.2 2790
Location Sold by Grave Warden Agdayne in Undead Crypt.
Scholar of the First Sin: Dropped randomly by red phantom Insolent Knights that appear if the statue is lit in Undead Crypt.

Upgrades

Requires Titanite.


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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