In-Game Description
Gloves worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
Availability
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
General Information
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Insolent Gloves | 50/48/54/50 | 13/13/16/22 | 12/15/13/13 | 9 | 75 | 5.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Insolent Gloves +0 | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | - | - |
Insolent Gloves +1 | 55/52/59/55 | 14/14/17/13 | 13/16/14/14 | 1x Titanite Shard | 150 |
Insolent Gloves +2 | 60/57/64/60 | 15/19/15/14 | 14/18/15/15 | 2x Titanite Shard | 180 |
Insolent Gloves +3 | 65/62/70/65 | 16/16/20/15 | 15/19/16/16 | 3x Titanite Shard | 220 |
Insolent Gloves +4 | 70/67/75/70 | 18/18/22/16 | 16/21/17/17 | 1x Large Titanite Shard | 290 |
Insolent Gloves +5 | 75/72/81/75 | 19/19/24/18 | 17/22/19/19 | 2x Large Titanite Shard | 330 |
Insolent Gloves +6 | 80/76/86/80 | 20/20/25/19 | 18/24/20/20 | 3x Large Titanite Shard | 360 |
Insolent Gloves +7 | 85/81/91/85 | 22/22/27/20 | 19/25/21/21 | 1x Titanite Chunk | 440 |
Insolent Gloves +8 | 90/86/97/90 | 23/23/28/21 | 20/27/22/22 | 2x Titanite Chunk | 470 |
Insolent Gloves +9 | 95/91/102/95 | 24/24/30/22 | 21/28/23/23 | 3x Titanite Chunk | 510 |
Insolent Gloves +10 | 101/96/108/101 | 26/26/32/24 | 23/30/25/25 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |