Insolent Armor
insolent armor

In-Game Description

Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability

Sold by Grave Warden Agdayne.
In Dark Souls II Scholar of the First Sin: Dropped by Insolent Knight

General Information

Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Armor +0 85/81/91/85 22/22/27/20 19/26/21/21 N/A N/A
Insolent Armor +1 93/89/100/93 24/24/29/22 21/28/23/23 1x Titanite Shard 530
Insolent Armor +2 102/97/109/102 26/26/32/24 23/31/25/25 2x Titanite Shard 660
Insolent Armor +3 110/105/118/110 28/28/35/26 25/33/27/27 3x Titanite Shard 790
Insolent Armor +4 119/113/127/119 30/30/37/28 27/36/29/29 1x Large Titanite Shard 1050
Insolent Armor +5 128/121/137/128 33/33/40/30 29/38/31/31 2x Large Titanite Shard 1190
Insolent Armor +6 136/129/146/136 35/35/43/32 31/41/33/33 3x Large Titanite Shard 1320
Insolent Armor +7 145/137/155/145 37/37/45/34 33/43/35/35 1x Titanite Chunk 1580
Insolent Armor +8 153/145/164/153 39/39/48/36 35/46/37/37 2x Titanite Chunk 1710
Insolent Armor +9 162/153/173/162 41/41/51/38 37/48/39/39 3x Titanite Chunk 1840
Insolent Armor +10 171/162/183/171 44/44/54/40 39/51/42/42 1x Titanite Slab 2100

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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