Infantry Helm
infantry helm

In-Game Description

Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability

Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest.

General Information

Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Helm 38/40/38/38 10/9/12/10 10/10/0/0 0 55 4.0 -/-/-/- D

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Helm +0 38/40/38/38 10/9/12/10 10/10/0/0 N/A N/A
Infantry Helm +1 41/44/41/41 10/9/13/10 11/11/0/0 1x Titanite Shard 500
Infantry Helm +2 45/48/45/45 11/10/14/11 12/12/0/0 2x Titanite Shard 630
Infantry Helm +3 49/52/49/49 12/11/15/12 13/13/0/0 3x Titanite Shard 750
Infantry Helm +4 53/56/52/52 13/12/17/13 14/14/0/0 1x Large Titanite Shard 1000
Infantry Helm +5 57/60/56/56 14/13/18/14 15/15/0/0 2x Large Titanite Shard 1130
Infantry Helm +6 61/64/60/60 15/14/19/15 16/16/0/0 3x Large Titanite Shard 1250
Infantry Helm +7 65/68/63/63 16/15/21/16 17/17/0/0 1x Titanite Chunk 1400
Infantry Helm +8 68/72/67/67 17/16/22/17 18/18/0/0 2x Titanite Chunk 1500
Infantry Helm +9 73/76/71/71 18/17/23/18 19/19/0/0 3x Titanite Chunk 1630
Infantry Helm +10 77/80/75/75 19/18/25/19 20/20/0/0 1x Titanite Slab 1750

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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