In-Game Description
Armor worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
Availability
Sold by Maughlin the Armourer.
General Information
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Infantry Armor | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | 0 | 55 | 5.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Infantry Armor +0 | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | N/A | N/A |
Infantry Armor +1 | 62/64/60/60 | 15/14/19/15 | 16/16/0/0 | 1x Titanite Shard | 530 |
Infantry Armor +2 | 68/70/66/66 | 16/15/21/16 | 17/17/0/0 | 2x Titanite Shard | 660 |
Infantry Armor +3 | 73/76/71/71 | 18/16/23/18 | 19/19/0/0 | 3x Titanite Shard | 790 |
Infantry Armor +4 | 79/82/77/77 | 19/18/25/19 | 20/20/0/0 | 1x Large Titanite Shard | 1050 |
Infantry Armor +5 | 85/88/83/83 | 21/19/26/21 | 22/22/0/0 | 2x Large Titanite Shard | 1190 |
Infantry Armor +6 | 90/94/88/88 | 22/20/28/22 | 23/23/0/0 | 3x Large Titanite Shard | 1320 |
Infantry Armor +7 | 96/100/94/94 | 23/22/30/23 | 24/24/0/0 | 1x Titanite Chunk | 1580 |
Infantry Armor +8 | 101/106/99/99 | 25/23/32/25 | 26/26/0/0 | 2x Titanite Chunk | 1710 |
Infantry Armor +9 | 107/112/105/105 | 26/24/34/26 | 27/27/0/0 | 3x Titanite Chunk | 1840 |
Infantry Armor +10 | 113/118/111/111 | 28/26/36/28 | 29/29/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |