Imported Manchettes
imported manchettes

In-Game Description

Traveler's manchettes.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability

General Information

Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Manchettes 13/15/13/13 4/3/5/4 5/5/0/0 0 35 1.8 -/-/-/- D

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Manchettes +0 13/15/13/13 4/3/5/4 5/5/0/0 N/A N/A
Imported Manchettes +1 14/16/14/14 4/3/5/4 5/5/0/0 1x Titanite Shard 90
Imported Manchettes +2 15/17/15/15 4/3/5/4 5/6/0/0 2x Titanite Shard 110
Imported Manchettes +3 16/19/16/16 5/4/6/5 6/6/0/0 3x Titanite Shard 130
Imported Manchettes +4 18/20/17/17 5/4/6/5 6/7/0/0 1x Large Titanite Shard 180
Imported Manchettes +5 19/22/19/19 6/5/7/6 7/7/0/0 2x Large Titanite Shard 200
Imported Manchettes +6 20/23/20/20 6/5/7/6 7/8/0/0 3x Large Titanite Shard 220
Imported Manchettes +7 22/24/21/21 6/5/7/6 7/8/0/0 1x Titanite Chunk 260
Imported Manchettes +8 23/26/22/22 7/6/8/7 8/9/0/0 2x Titanite Chunk 290
Imported Manchettes +9 24/27/23/23 7/6/8/7 8/9/0/0 3x Titanite Chunk 310
Imported Manchettes +10 26/29/25/25 8/7/9/8 9/10/0/0 1x Titanite Slab 350

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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