Imperious Armor
imperious armor

In-Game Description

Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability

Imperious Knight drop.

General Information

Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Armor +0 154/148/163/154 28/22/18/28 22/29/21/21 - -
Imperious Armor +1 169/162/179/169 30/24/19/30 24/31/23/23 1x Titanite Shard 1050
Imperious Armor +2 184/177/195/184 33/26/21/33 26/34/25/25 2x Titanite Shard 1320
Imperious Armor +3 200/192/211/200 36/28/23/36 28/37/27/27 3x Titanite Shard 1580
Imperious Armor +4 215/206/227/215 38/30/24/38 30/40/29/29 1x Large Titanite Shard 2100
Imperious Armor +5 231/221/244/231 41/33/26/41 32/43/31/31 2x Large Titanite Shard 2370
Imperious Armor +6 246/236/260/246 44/35/28/44 34/45/33/33 3x Large Titanite Shard 2630
Imperious Armor +7 261/250/276/261 46/37/29/46 36/48/35/35 1x Titanite Chunk 3150
Imperious Armor +8 277/265/292/277 49/39/31/49 38/51/37/37 2x Titanite Chunk 3420
Imperious Armor +9 292/280/308/292 52/41/33/52 40/54/39/39 3x Titanite Chunk 3680
Imperious Armor +10 308/295/325/308 55/44/35/55 43/57/42/42 1x Titanite Slab 4200

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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