Huntsman's Copse

Quick Reference

Boss NPCs Notable Loot Enemies
Skeleton Lords Creighton the Wanderer
Felkin the Outcast
Bandit's Knife
Foot Soldier Shield
Notched Whip
Ricard's Rapier
Rogue Set
Soul Spear
Captive Undead
Undead Laborer
Rogue
Artificial Undead
Poison Moth
Skeleton
Armored Skeleton
Necromancer
Torturer
Greatsword Phantom
Dark Spirit: Merciless Roenna

Description

The Huntsman Copse is, at first, a cave like area leading in from Majula, that opens in to a small forested area with a few buildings. It is initially locked until Licia of Lindeldt is spoken to at Heide's Tower of Flame after defeating the Dragonrider. Exhausting her dialogue here will prompt her to move to Majula, next to the contraption that cannot be activated on the way to Heide's. She will request 2,000 souls to make the contraption turn, opening a clear path to Huntsman's Copse.

There are large moth-like creatures both in the pathway leading into the Copse and in the forest itself, spraying poisonous gas. The area also includes a large bridge connecting it to the Undead Purgatory. Another bridge connects it to the area in which the Skeleton Lords boss fight takes place, though this one must be lowered via a lever in another cave.

Connections

Bonfires

  • Undead Refuge: After arriving in the Huntsman's Copse, the bonfire will be in a small clearing, to the left. Felkin the Outcast is located very close to this bonfire. He is sitting on a huge chair in the cave leading to Majula.
  • Bridge Approach: After passing the dark room filled with enemies, travel across the path under the bridge until you reach a section with a ladder. Descend the ladder and move under the bridge. The bonfire is inside a small room under the bridge.
  • Undead Lockaway: From the Bridge Approach, after acquiring the Undead Lockaway Key, travel into Huntsman's Copse towards the first raised bridge. The bonfire is inside a locked room near a pyre on the other side. Creighton the Wanderer is found here.

Walkthrough

Huntsman's Copse Map (Japanese)

Item Guide Part I

Item Guide Part II

Loot

Notes

NG+ changes

  • In NG+, two Black Phantom Artificial Undead will spawn as you start to walk from the alcove containing the Undead Lockaway Key towards the waterfall. As soon as you pass the small scrub bush on the edge of the path, one will spawn in front of you, one behind you. You can squeeze past the one behind you by hugging the inner wall and running/rolling past him, and can lead him to the open area where the crystal lizard was, to fight in a better location.
  • There is another black phantom Artificial Undead at the very top of the building you first get into after the cave system. However, unless you're noisy this enemy will leave you alone while on the roof, since it's facing the other way.
  • Why is the Artificial Undead facing the other way? To make things harder for you on the way to the Undead Purgatory. The Torturers waiting at the top of the poles on the way there are also tougher, more aggressive black phantom versions now. You can lure the closest one down for a one-on-one fight, but once you get past a certain treshold they will ALL drop down and dash towards you, leaving you to fight four high-caliber Torturers at once.
  • If you don't want to fight them, you can dash through quickly, and lead them to the bridge. Get past the two holes in the bridge, and prepare your best ways to push them off. For a caster, Soul Vortex works very well to force off everyone but the Artificial Undead phantom. Just be sure to not stay locked on to the ones who are falling down.
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