Huntsman's Copse

Quick Reference

Boss NPCs Notable Loot Enemies Enemy Drops
Skeleton Lords Felkin the Outcast
Creighton the Wanderer
Bandit's Knife
Foot Soldier Shield
Notched Whip
Ricard's Rapier
Morning Star
Magic Mace
Rogue Set
Undead Lockaway Key
Soul Spear
Captive Undead
Undead Laborer
Artificial Undead
Great Moth
Giant Basilisk (SotFS)
Armored Skeleton
Crystal Lizard
Curse Jar
Invader Merciless Roenna
Bonfire Intensity 2+ only enemies:
Red Phantom Artificial Undead
Red Phantom Torturer
Prisoner's Set
Rogue Set
Thief Dagger
Short Bow
Full Moon Sickle
Long Bow
Foot Soldier Shield
Black Hollow Mage Set
Lizard Staff
Bloodied Whip


The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day.
However, the march of time has eroded any difference between the captors and the captives.

The Huntsman Copse is, at first, a cave like area leading in from Majula, that opens in to a small forested area with a few buildings. It is initially locked until Licia of Lindeldt is spoken to at Heide's Tower of Flame after defeating the Dragonrider. Exhausting her dialogue here will prompt her to move to the rotunda room in Majula, next to the contraption that cannot be activated on the way to Heide's.

She will request 2,000 souls to make the contraption turn, opening a clear path to Huntsman's Copse.



  • Undead Refuge
    After arriving in the area, the bonfire will be in a small clearing, to the left. Felkin the Outcast is located very close to this bonfire. He is sitting on a chair in the cave leading to Majula.
  • Bridge Approach
    After passing the dark room filled with enemies, travel across the path under the bridge until you reach a section with a ladder. Descend the ladder and move under the bridge. The bonfire is inside a small room under the bridge.
  • Undead Lockaway
    From the Bridge Approach, after acquiring the Undead Lockaway Key, travel into Huntsman's Copse towards the first raised bridge. The bonfire is inside a locked room near a pyre on the other side. Creighton the Wanderer is found here.


Huntsman's Copse Map (Japanese)

Item Guide Part I

Item Guide Part II


NG+ changes

  • The body with Aromatic Ooze has three portions instead of just one.
  • In NG+, two Red Phantom Artificial Undead will spawn as you start to walk from the alcove containing the Undead Lockaway Key towards the waterfall. As soon as you pass the small scrub bush on the edge of the path, one will spawn in front of you, one behind you. You can squeeze past the one behind you by hugging the inner wall and running/rolling past him, and can lead him to the open area where the crystal lizard was, to fight in a better location.
  • There is another Red Phantom Artificial Undead at the very top of the building you first get into after the cave system. However, unless you're noisy this enemy will leave you alone while on the roof, since it's facing the other way.
  • Why is the Artificial Undead facing the other way? To make things harder for you on the way to the Undead Purgatory. The Torturers waiting at the top of the poles on the way there are also tougher, more aggressive Red Phantom versions now. You can lure the closest one down for a one-on-one fight, but once you get past a certain treshold they will ALL drop down and dash towards you, leaving you to fight four high-caliber Torturers at once.
  • If you don't want to fight them, you can dash through quickly, and lead them to the bridge. Get past the two holes in the bridge, and prepare your best ways to push them off. For a caster, Soul Vortex works very well to force off everyone but the Artificial Undead phantom. Just be sure to not stay locked on to the ones who are falling down.


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