Hunter's Hat
hunter's hat

In-Game Description

A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability

Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. Equip the King's Ring and head through the door behind the Syan Soldier the armor is near the bonfire in this area.

General Information

Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hunter's Hat 17/18/16/16 6/4/8/7 7/6/0/0 0 50 1.2 -/-/-/- D

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hunter's Hat +0 17/18/16/16 6/4/8/7 7/6/0/0 N/A N/A
Hunter's Hat +1 18/19/17/17 6/4/8/7 7/6/0/0 1x Titanite Shard 130
Hunter's Hat +2 20/21/19/19 7/4/9/8 8/7/0/0 2x Titanite Shard 160
Hunter's Hat +3 21/23/20/20 7/5/10/8 8/7/0/0 3x Titanite Shard 190
Hunter's Hat +4 23/24/22/22 8/5/11/9 9/8/0/0 1x Large Titanite Shard 250
Hunter's Hat +5 25/26/24/24 9/6/12/10 10/8/0/0 2x Large Titanite Shard 290
Hunter's Hat +6 26/28/25/25 9/6/12/10 10/9/0/0 3x Large Titanite Shard 320
Hunter's Hat +7 28/29/27/27 10/6/13/11 11/9/0/0 1x Titanite Chunk 380
Hunter's Hat +8 29/31/28/28 10/7/14/11 11/10/0/0 2x Titanite Chunk 410
Hunter's Hat +9 31/33/30/30 11/7/15/12 12/10/0/0 3x Titanite Chunk 440
Hunter's Hat +10 33/35/32/32 12/8/16/13 13/11/0/0 1x Titanite Slab 500

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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