In-Game Description
One of the sorceries devised by Straid,
the great mage of ancient Olaphis.
Fires soul arrows that follow their
targets to the ends of the earth.
Use
Fire a weak Soul Arrow that will lock on to it's target and track them in an attempt to connect.
Base damage (before enemy resistance) is approximately : 42 + 0.7 * catalysts magic attack.
Availability
- Sold by Straid of Olaphis for 6,500 souls.
- Sold by Weaponsmith Ornifex for 6,500 souls.
Stats
Spell Type | Uses | Duration | Attunement Slots | Intelligence Required |
---|---|---|---|---|
Ranged/Magic | 10 | N/A | 1 | 25 |
Cast Increases with Attunement
Attunement | Uses |
---|---|
10 | 10 |
15 | 11 |
26 | 12 |
32 | 13 |
38 | 14 |
43 | 15 |
49 | 16 |
58 | 17 |
79 | 18 |
94 | 20 |
Notes
- Both Homing Soul Arrow variants will only home in on the target that the caster has locked onto. Firing without a lock-on, called 'dumbfiring', will lead to the Homing Soul Arrow flying in a linear fashion, like a regular Soul Arrow.
- The speed of both Homing Soul Arrows is different at certain times after firing. Homing Soul Arrows move slowly initially, but after traveling a certain distance, will gain speed and better chase the target.
- When used against enemy players, the projectile has a staggering effect against targets that are hit and don't block. This can be used to effectively chain together other attacks, such as a Soul Spear with high enough casting speed.