Helm worn by Hollowed royal soldiers.
Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.
- Forest of Fallen Giants treasure. In a small cave just past the bigger fiery cave with the Flame Salamander
shooting fireballs and a Fire Longsword. (DS2 only)
- Forest of Fallen Giants treasure. Inside the dark room right above the Cardinal Tower Bonfire.
On a corpse next to the other corpse which has a Hand Axe and a Small Leather Shield. (SotFS only)
- Hollow Soldier drop.
Part of the Hollow Soldier Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Hollow Soldier Helm||34/33/36/35||11/12/8/11||9/11/0/0||4||35||4.3||-/-/-/-||C|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Hollow Soldier Helm +0||34/33/36/35||11/12/8/11||9/11/0/0||N/A||N/A|
|Hollow Soldier Helm +1||37/36/39/38||12/13/8/12||9/12/0/0||1x Titanite Shard||430|
|Hollow Soldier Helm +2||41/39/43/42||13/14/9/13||10/13/0/0||2x Titanite Shard||540|
|Hollow Soldier Helm +3||44/42/47/45||14/15/10/14||11/14/0/0||3x Titanite Shard||640|
|Hollow Soldier Helm +4||48/46/50/49||15/16/10/15||12/15/0/0||1x Large Titanite Shard||850|
|Hollow Soldier Helm +5||51/49/54/52||16/17/11/16||13/15/0/0||2x Large Titanite Shard||960|
|Hollow Soldier Helm +6||55/52/58/56||17/18/12/17||14/17/0/0||3x Large Titanite Shard||1,070|
|Hollow Soldier Helm +7||58/56/61/59||18/19/12/18||15/18/0/0||1x Titanite Chunk||1,280|
|Hollow Soldier Helm +8||62/59/65/63||19/20/13/19||16/19/0/0||2x Titanite Chunk||1,390|
|Hollow Soldier Helm +9||65/62/69/66||20/21/14/20||17/19/0/0||3x Titanite Chunk||1,490|
|Hollow Soldier Helm +10||69/66/73/70||22/23/15/22||18/21/0/0||1x Titanite Slab||1,700|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.