A hood imitating the head of a Hollow.
Provides curse resistance, and makes
it easier to detect messages from other worlds.
Finely crafted to perfectly imitate the head
of a Hollow, only without the abhorrent stench.
Whoever created this was surely deeply
respectful of those lost to hollowing.
Brume Tower treasure. From the Upper Floor bonfire, head to the main room with the moving platforms.
Head left and take the elevator that is set into the wall. There is an illusory wall part way up.
It will be in a metal chest behind some water urns. Video Strategy: http://youtu.be/1Nu4_filqrA
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
- Wearing this item adds a permanent Guidance effect, which shows developer messages like "Search your surroundings".
- Just like the Black Witch Veil, having a very high Curse resistance effectively makes the player immune to Curse.
- Wearing this does not prevent you from taking damage from Nashandra's Curse Orbs.
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Hollow Skin +0||2/2/2/2||1/1/1/1||1/1/1/1000||-||-|
|Hollow Skin +1||3/3/3/3||1/1/1/1||1/1/1/1000||1x Titanite Shard||100|
|Hollow Skin +2||4/4/4/4||1/1/1/1||1/1/1/1000||1x Titanite Shard||130|
|Hollow Skin +3||5/5/5/5||1/1/1/1||1/1/1/1000||2x Titanite Shard||150|
|Hollow Skin +4||6/6/6/6||2/2/2/2||2/2/2/1000||1x Large Titanite Shard||200|
|Hollow Skin +5||7/7/7/7||2/2/2/2||2/2/2/1000||1x Large Titanite Shard||230|
|Hollow Skin +6||8/8/8/8||2/2/2/2||2/2/2/1000||2x Large Titanite Shard||250|
|Hollow Skin +7||9/9/9/9||3/3/3/3||3/3/3/1000||1x Titanite Chunk||300|
|Hollow Skin +8||10/10/10/10||3/3/3/3||3/3/3/1000||1x Titanite Chunk||330|
|Hollow Skin +9||11/11/11/11||3/3/3/3||3/3/3/1000||2x Titanite Chunk||350|
|Hollow Skin +10||13/13/13/13||4/4/4/4||4/4/4/1000||1x Titanite Slab||400|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.