Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.
Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.
Effect: Increases number of casts for each spell
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
- Part of the Hexer's Set.
- Raises Intelligence and Faith by one point.
- Gives 10% additional casts for all spells, rounds up.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
Requires Twinkling Titanite.
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls|
|Hexer's Hood +0||23/25/22/22||17/25/17/17||10/9/13/12||-||-|
|Hexer's Hood +1||25/27/24/24||18/27/18/18||11/10/14/13||1x Twinkling Titanite||480|
|Hexer's Hood +2||27/29/26/26||20/30/20/20||12/11/15/14||1x Twinkling Titanite||590|
|Hexer's Hood +3||30/32/28/28||21/32/21/21||13/12/17/15||2x Twinkling Titanite||710|
|Hexer's Hood +4||32/34/30/30||23/35/23/23||14/13/18/16||2x Twinkling Titanite||950|
|Hexer's Hood +5||35/37/33/33||25/38/25/25||16/14/20/18||3x Twinkling Titanite||1060|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.