Helix Halberd
helix halberd

In-Game Description

A halberd with a helix-shaped handle,
headed with a double blade, A complex design,
some would say excessively so, that hides
a spear within its handle.

Although it's precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.

Availability

Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall.
It opens a secret room with a chest containing this Halberd.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
helix-halberd-lg.png 186/0/0/0/0

(Slash/Thrust)
0/0 120 35 16/20/0/0

-/D/-/-/-/-
40/10/30/30/35 10/10/10/10 40 70 9.0

Move Set

Notes

  • Using the weapon's strong attacks will extend a hidden spear from the contraption in the middle and consume more durability than usual. This can lead to excessive damage dealt by strong atacks.
  • This weapon's strong attacks inflict unusually high poise damage, comparable to great hammers.

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Helix Halberd +0 186/0/0/0/0 0/0 -/D/-/-/-/- - -
Helix Halberd +1 204/0/0/0/0 0/0 -/C/-/-/-/- 1x Twinkling Titanite 1,230
Helix Halberd +2 223/0/0/0/0 0/0 -/B/-/-/-/- 2x Twinkling Titanite 1,540
Helix Halberd +3 242/0/0/0/0 0/0 -/B/-/-/-/- 3x Twinkling Titanite 1,840
Helix Halberd +4 261/0/0/0/0 0/0 -/A/-/-/-/- 4x Twinkling Titanite 2,450
Helix Halberd +5 280/0/0/0/0 0/0 -/A/-/-/-/- 5x Twinkling Titanite 2,760

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Helix Halberd +0 111/111/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +1 122/122/0/0/0 0/0 -/D/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +2 134/134/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +3 145/145/0/0/0 0/0 -/C/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +4 156/156/0/0/0 0/0 -/B/C/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9
Magic Helix Halberd +5 168/168/0/0/0 0/0 -/B/B/-/-/- 37.9/26.6/27.9/27.9/32.9 7.9/7.9/7.9/7.9

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Helix Halberd +0 111/0/111/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +1 122/0/122/0/0 0/0 -/D/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +2 134/0/134/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +3 145/0/145/0/0 0/0 -/C/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +4 156/0/156/0/0 0/0 -/B/-/C/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9
Fire Helix Halberd +5 168/0/168/0/0 0/0 -/B/-/B/-/- 37.9/7.9/46.6/27.9/32.9 7.9/7.9/7.9/7.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Helix Halberd +0 111/0/0/111/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +1 122/0/0/122/0 0/0 -/D/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +2 134/0/0/134/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +3 145/0/0/145/0 0/0 -/C/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +4 156/0/0/156/0 0/0 -/B/-/-/C/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9
Lightning Helix Halberd +5 168/0/0/168/0 0/0 -/B/-/-/B/- 37.9/7.9/27.9/46.6/32.9 7.9/7.9/7.9/7.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Helix Halberd +0 111/0/0/0/111 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +1 122/0/0/0/122 0/0 -/D/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +2 134/0/0/0/134 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +3 145/0/0/0/145 0/0 -/C/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +4 156/0/0/0/156 0/0 -/B/-/-/-/C 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9
Dark Helix Halberd +5 168/0/0/0/168 0/0 -/B/-/-/-/B 37.9/7.9/27.9/27.9/51.6 7.9/7.9/7.9/7.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Helix Halberd +0 111/0/0/0/0 96/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +1 122/0/0/0/0 100/0 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +2 134/0/0/0/0 105/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +3 145/0/0/0/0 110/0 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +4 156/0/0/0/0 115/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9
Poison Helix Halberd +5 168/0/0/0/0 120/0 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 26.6/7.9/7.9/7.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Helix Halberd +0 111/0/0/0/0 0/96 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +1 122/0/0/0/0 0/100 -/D/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +2 134/0/0/0/0 0/105 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +3 145/0/0/0/0 0/110 -/C/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +4 156/0/0/0/0 0/115 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9
Bleed Helix Halberd +5 168/0/0/0/0 0/120 -/B/-/-/-/- 37.9/7.9/27.9/27.9/32.9 7.9/26.6/7.9/7.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Helix Halberd +0 213/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +1 235/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +2 257/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +3 278/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +4 300/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Helix Halberd +5 322/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Helix Halberd +0 186/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +1 204/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +2 223/0/0/0/0 0/0 -/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +3 242/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +4 261/0/0/0/0 0/0 -/D/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Helix Halberd +5 280/0/0/0/0 0/0 -/D/C/-/-/- 40/10/30/30/35 10/10/10/10

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Helix Halberd +0 93/0/0/0/0 0/0 -/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +1 102/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +2 111/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +3 121/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +4 130/0/0/0/0 0/0 -/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Helix Halberd +5 140/0/0/0/0 0/0 -/C/-/-/-/- 40/10/30/30/35 10/10/10/10

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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