Heide Knight Leggings
heide knight leggings

In-Game Description

Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability

Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information

Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight
Heide Knight Leggings 63/59/68/63 11/14/9/19 21/16/0/17 10 90 6.4

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Leggings +0 63/59/68/63 11/14/9/19 21/16/0/17 N/A N/A
Heide Knight Leggings +1 69/65/74/69 12/15/10/20 23/17/0/18 1x Titanite Shard 650
Heide Knight Leggings +2 75/71/81/75 13/16/11/22 25/19/0/20 2x Titanite Shard 820
Heide Knight Leggings +3 81/77/88/81 14/18/12/24 26/20/0/21 3x Titanite Shard 980
Heide Knight Leggings +4 88/83/94/88 15/19/13/26 28/22/0/23 1x Large Titanite Shard 1,300
Heide Knight Leggings +5 94/89/101/94 16/21/14/28 31/23/0/25 2x Large Titanite Shard 1,470
Heide Knight Leggings +6 100/95/108/100 17/22/15/30 33/25/0/26 3x Large Titanite Shard 1,630
Heide Knight Leggings +7 107/101/114/107 18/23/15/32 35/26/0/28 1x Titanite Chunk 1,950
Heide Knight Leggings +8 113/107/121/113 19/25/17/34 37/28/0/29 2x Titanite Chunk 2,120
Heide Knight Leggings +9 119/113/128/119 20/26/18/36 39/29/0/31 3x Titanite Chunk 2,280
Heide Knight Leggings +10 126/119/135/126 22/28/19/38 41/31/0/33 1x Titanite Slab 2,600

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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