Heide Knight Iron Mask
heide knight iron mask

In-Game Description

Iron mask worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability

Dark Souls 2:

Scholar of the First Sin:

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Iron Mask 53/46/62/52 11/11/4/17 19/30/0/16 8 95 5.2 -/-/-/- C

Notes

Upgrades

Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Iron Mask +0 53/46/62/52 11/11/4/17 19/30/0/16 N/A N/A
Heide Knight Iron Mask +1 58/50/68/57 12/12/4/18 20/32/0/17 1x Titanite Shard 500
Heide Knight Iron Mask +2 63/55/74/62 13/13/4/20 22/35/0/19 2x Titanite Shard 630
Heide Knight Iron Mask +3 68/59/80/67 14/14/5/22 24/38/0/20 3x Titanite Shard 750
Heide Knight Iron Mask +4 73/64/86/72 15/15/5/23 26/41/0/22 1x Large Titanite Shard 1,000
Heide Knight Iron Mask +5 79/69/92/78 16/16/6/25 28/44/0/24 2x Large Titanite Shard 1,130
Heide Knight Iron Mask +6 84/73/98/83 17/17/6/27 30/47/0/25 3x Large Titanite Shard 1,250
Heide Knight Iron Mask +7 89/78/104/88 18/18/6/28 32/50/0/27 1x Titanite Chunk 1,500
Heide Knight Iron Mask +8 94/82/110/93 19/19/7/30 34/53/0/28 2x Titanite Chunk 1,630
Heide Knight Iron Mask +9 99/87/116/98 20/20/7/32 36/56/0/30 3x Titanite Chunk 1,750
Heide Knight Iron Mask +10 105/92/123/104 22/22/8/34 38/59/0/32 1x Titanite Slab 2,000

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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