Greathelm worn by Heide Knights.
Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Rare drop from Heide Knights at Bonfire Intensity 2 or above.
Available in SoTFS at NG.
Part of the Heide Knight Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Heide Knight Greathelm||65/61/69/65||11/14/9/19||21/16/0/17||11||90||6||-/-/-/-||-|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Heide Knight Greathelm +0||65/61/69/65||11/14/9/19||21/16/0/17||-||-|
|Heide Knight Greathelm +1||65/61/69/65||11/14/9/19||21/16/0/17||1x Titanite Shard||500|
|Heide Knight Greathelm +2||71/67/75/71||12/15/10/21||23/17/0/19||2x Titanite Shard||630|
|Heide Knight Greathelm +3||77/72/82/77||13/16/11/23||25/19/0 /20||3x Titanite Shard||750|
|Heide Knight Greathelm +4||83/78/88/83||14/18/12/25||27/20/0/22||1x Large Titanite Shard||1000|
|Heide Knight Greathelm +5||89/83/95/89||15/19/13/26||29/22/0/23||2x Large Titanite Shard||1130|
|Heide Knight Greathelm +6||95/89/101/95||16/20/13/28||31/23/0/25||3x Large Titanite Shard||1250|
|Heide Knight Greathelm +7||101/94/107/101||17/22/14/30||33/24/0/26||1x Titanite Chunk||1500|
|Heide Knight Greathelm +8||107/100/114/107||18/23/15/32||35/26/0/28||2x Titanite Chunk||1630|
|Heide Knight Greathelm +9||113/105/120/113||19/24/16/34||37/27/0/29||3x Titanite Chunk||1750|
|Heide Knight Greathelm +10||119/111/127/119||20/26/17/36||39/29/0/31||1x Titanite Slab||2000|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.