Heide Knight Greathelm
heide knight greathelm

In-Game Description

Greathelm worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability

Rare drop from Heide Knights at Bonfire Intensity 2 or above.
Available in SoTFS at NG.

General Information

Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Greathelm 65/61/69/65 11/14/9/19 21/16/0/17 11 90 6 -/-/-/- -

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Greathelm +0 65/61/69/65 11/14/9/19 21/16/0/17 - -
Heide Knight Greathelm +1 65/61/69/65 11/14/9/19 21/16/0/17 1x Titanite Shard 500
Heide Knight Greathelm +2 71/67/75/71 12/15/10/21 23/17/0/19 2x Titanite Shard 630
Heide Knight Greathelm +3 77/72/82/77 13/16/11/23 25/19/0 /20 3x Titanite Shard 750
Heide Knight Greathelm +4 83/78/88/83 14/18/12/25 27/20/0/22 1x Large Titanite Shard 1000
Heide Knight Greathelm +5 89/83/95/89 15/19/13/26 29/22/0/23 2x Large Titanite Shard 1130
Heide Knight Greathelm +6 95/89/101/95 16/20/13/28 31/23/0/25 3x Large Titanite Shard 1250
Heide Knight Greathelm +7 101/94/107/101 17/22/14/30 33/24/0/26 1x Titanite Chunk 1500
Heide Knight Greathelm +8 107/100/114/107 18/23/15/32 35/26/0/28 2x Titanite Chunk 1630
Heide Knight Greathelm +9 113/105/120/113 19/24/16/34 37/27/0/29 3x Titanite Chunk 1750
Heide Knight Greathelm +10 119/111/127/119 20/26/17/36 39/29/0/31 1x Titanite Slab 2000

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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