Heavy Boots
heavy boots

In-Game Description

Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability

  • The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the lower levels (just before point 15 on this map). The boots can be found with the rest of the Tattered Cloth Set.
  • Dark Stalker drop.

General Information

Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heavy Boots 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heavy Boots +0 29/31/29/29 16/21/14/16 26/9/0/6 - -
Heavy Boots +1 32/34/31/31 17/23/15/17 28/9/0/6 1x Titanite Shard 170
Heavy Boots +2 35/37/34/34 19/25/16/19 31/10/0/7 2x Titanite Shard 210
Heavy Boots +3 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Shard 250
Heavy Boots +4 41/43/40/40 22/29/19/22 36/12/0/8 1x Large Titanite Shard 330
Heavy Boots +5 44/46/43/43 23/32/21/23 38/13/0/8 2x Large Titanite Shard 370
Heavy Boots +6 47/49/45/45 25/34/22/25 41/14/0/9 3x Large Titanite Shard 410
Heavy Boots +7 50/52/48/48 26/36/23/26 43/15/0/9 1x Titanite Chunk 490
Heavy Boots +8 53/55/51/51 28/38/25/28 46/16/0/10 2x Titanite Chunk 530
Heavy Boots +9 56/58/54/54 29/40/26/29 48/17/0/10 3x Titanite Chunk 570
Heavy Boots +10 59/62/57/57 31/43/28/31 51/18/0/11 1x Titanite Slab 650

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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