Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
- The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the lower levels (just before point 15 on this map). The boots can be found with the rest of the Tattered Cloth Set.
- Dark Stalker drop.
Part of the Tattered Cloth Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Heavy Boots +0||29/31/29/29||16/21/14/16||26/9/0/6||-||-|
|Heavy Boots +1||32/34/31/31||17/23/15/17||28/9/0/6||1x Titanite Shard||170|
|Heavy Boots +2||35/37/34/34||19/25/16/19||31/10/0/7||2x Titanite Shard||210|
|Heavy Boots +3||38/40/37/37||20/27/18/20||33/11/0/7||3x Titanite Shard||250|
|Heavy Boots +4||41/43/40/40||22/29/19/22||36/12/0/8||1x Large Titanite Shard||330|
|Heavy Boots +5||44/46/43/43||23/32/21/23||38/13/0/8||2x Large Titanite Shard||370|
|Heavy Boots +6||47/49/45/45||25/34/22/25||41/14/0/9||3x Large Titanite Shard||410|
|Heavy Boots +7||50/52/48/48||26/36/23/26||43/15/0/9||1x Titanite Chunk||490|
|Heavy Boots +8||53/55/51/51||28/38/25/28||46/16/0/10||2x Titanite Chunk||530|
|Heavy Boots +9||56/58/54/54||29/40/26/29||48/17/0/10||3x Titanite Chunk||570|
|Heavy Boots +10||59/62/57/57||31/43/28/31||51/18/0/11||1x Titanite Slab||650|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.