In-Game Description
Gauntlets as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
Availability
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
General Information
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Havel's Gauntlets | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 20/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Havel's Gauntlets +0 | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | - | - |
Havel's Gauntlets +1 | 181/156/206/181 | 24/26/21/24 | 7/43/18/18 | 1x Twinkling Titanite | 1090 |
Havel's Gauntlets +2 | 194/167/221/194 | 26/28/23/26 | 7/46/19/19 | 1x Twinkling Titanite | 1360 |
Havel's Gauntlets +3 | 208/179/236/208 | 27/30/24/27 | 8/49/20/20 | 2x Twinkling Titanite | 1630 |
Havel's Gauntlets +4 | 221/190/251/221 | 29/32/26/29 | 8/52/21/21 | 2x Twinkling Titanite | 2170 |
Havel's Gauntlets +5 | 235/202/267/235 | 31/34/28/31 | 9/55/23/23 | 3x Twinkling Titanite | 2440 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: |
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |