Gyrm Warrior Armor
gyrm warrior armor

In-Game Description

Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability

Gyrm Warrior drop.

General Information

Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Armor 195/204/204/177 21/26/26/21 13/45/0/0 47 75 19.7 14/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Armor +0 195/204/204/177 21/26/26/21 13/45/0/0 - -
Gyrm Warrior Armor +1 214/224/224/194 23/28/28/23 14/49/0/0 1x Titanite Shard 790
Gyrm Warrior Armor +2 234/244/244/212 25/31/31/25 15/53/0/0 2x Titanite Shard 990
Gyrm Warrior Armor +3 253/265/265/230 26/33/33/26 16/58/0/0 3x Titanite Shard 1190
Gyrm Warrior Armor +4 273/285/285/287 28/36/36/28 18/62/0/0 1x Large Titanite Shard 1580
Gyrm Warrior Armor +5 292/306/306/265 31/38/38/31 19/67/0/0 2x Large Titanite Shard 1780
Gyrm Warrior Armor +6 312/326/326/283 33/41/41/33 20/71/0/0 3x Large Titanite Shard 1970
Gyrm Warrior Armor +7 331/346/346/300 35/43/43/35 22/75/0/0 1x Titanite Chunk 2370
Gyrm Warrior Armor +8 351/367/367/318 37/46/46/37 23/80/0/0 2x Titanite Chunk 2560
Gyrm Warrior Armor +9 370/387/387/336 39/48/48/39 24/84/0/0 3x Titanite Chunk 2790
Gyrm Warrior Armor +10 390/408/408/354 41/51/51/41 26/89/0/0 1x Titanite Slab 3150

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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