Gyrm Helm
gyrm helm

In-Game Description

Helm of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability

Gyrm drop.

General Information

Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Helm 79/77/82/75 13/12/10/13 25/19/13/13 19 70 8.2 -/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Helm +0 79/77/82/75 13/12/10/13 25/19/13/13 - -
Gyrm Helm +1 86/84/90/82 14/13/11/14 27/20/14/14 1x Titanite Shard 500
Gyrm Helm +2 94/92/98/89 15/14/12/15 29/22/15/15 2x Titanite Shard 630
Gyrm Helm +3 102/99/106/97 16/15/13/16 32/24/16/16 3x Titanite Shard 750
Gyrm Helm +4 110/107/114/104 17/16/14/17 34/26/18/18 1x Large Titanite Shard 1000
Gyrm Helm +5 118/115/123/112 19/17/15/19 37/28/19/19 2x Large Titanite Shard 1130
Gyrm Helm +6 126/122/131/119 20/18/16/20 39/29/20/20 3x Large Titanite Shard 1250
Gyrm Helm +7 134/130/139/126 21/19/17/21 41/31/22/22 1x Titanite Chunk 1500
Gyrm Helm +8 142/137/147/134 22/20/18/22 44/33/23/23 2x Titanite Chunk 1630
Gyrm Helm +9 150/145/155/141 23/21/19/23 46/35/24/24 3x Titanite Chunk 1750
Gyrm Helm +10 158/153/164/149 25/23/20/25 49/37/26/26 1x Titanite Slab 2000

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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