Gyrm Armor
gyrm armor

In-Game Description

Armor of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability

Gyrm drop.

General Information

Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Armor 129/129/135/123 19/17/15/19 36/28/19/19 26 70 12.3 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Armor +0 129/129/135/123 19/17/15/19 36/28/19/19 - -
Gyrm Armor +1 141/141/148/135 20/18/16/20 39/30/21/21 1x Titanite Shard 530
Gyrm Armor +2 154/154/161/147 22/20/18/22 43/33/23/23 2x Titanite Shard 660
Gyrm Armor +3 167/167/175/159 24/22/19/24 47/36/25/25 3x Titanite Shard 790
Gyrm Armor +4 180/180/188/172 26/23/21/26 50/39/27/27 1x Large Titanite Shard 1050
Gyrm Armor +5 193/193/202/184 28/25/22/28 54/42/29/29 2x Large Titanite Shard 1190
Gyrm Armor +6 206/206/215/196 29/27/24/29 58/44/31/31 3x Large Titanite Shard 1320
Gyrm Armor +7 219/219/228/209 31/28/25/31 61/47/33/33 1x Titanite Chunk 1580
Gyrm Armor +8 232/232/242/221 33/30/27/33 65/50/35/35 2x Titanite Chunk 1710
Gyrm Armor +9 245/245/255/233 35/32/28/35 69/53/37/37 3x Titanite Chunk 1840
Gyrm Armor +10 258/258/269/246 37/34/30/37 73/56/39/39 1x Titanite Slab 2100

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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